+++ /dev/null
-/*
- * Copyright (c) 2015-2017, Intel Corporation
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-/** \file
- * \brief Create an undirected graph from an NFAGraph.
- */
-
-#ifndef NG_UNDIRECTED_H
-#define NG_UNDIRECTED_H
-
-#include "ng_holder.h"
-#include "ng_util.h"
-#include "ue2common.h"
-#include "util/graph_range.h"
-#include "util/unordered.h"
-
-#include <vector>
-
-#include <boost/graph/adjacency_list.hpp>
-
-namespace ue2 {
-
-/**
- * \brief BGL graph type for the undirected NFA graph.
- *
- * Note that we use a set for the out-edge lists: this avoids the construction
- * of parallel edges. The only vertex property constructed is \a
- * vertex_index_t.
- */
-using NFAUndirectedGraph = boost::adjacency_list<
- boost::listS, // out edges
- boost::listS, // vertices
- boost::undirectedS, // graph is undirected
- boost::property<boost::vertex_index_t, size_t>>; // vertex properties
-
-using NFAUndirectedVertex = NFAUndirectedGraph::vertex_descriptor;
-
-/**
- * Make a copy of an NFAGraph with undirected edges, optionally without start
- * vertices. Mappings from the original graph to the new one are provided.
- *
- * Note that new vertex indices are assigned contiguously in \a vertices(g)
- * order.
- */
-template <typename Graph>
-NFAUndirectedGraph createUnGraph(const Graph &g,
- bool excludeStarts,
- bool excludeAccepts,
- std::unordered_map<typename Graph::vertex_descriptor,
- NFAUndirectedVertex> &old2new) {
- NFAUndirectedGraph ug;
- size_t idx = 0;
-
- assert(old2new.empty());
- old2new.reserve(num_vertices(g));
-
- for (auto v : ue2::vertices_range(g)) {
- // skip all accept nodes
- if (excludeAccepts && is_any_accept(v, g)) {
- continue;
- }
-
- // skip starts if required
- if (excludeStarts && is_any_start(v, g)) {
- continue;
- }
-
- auto nuv = boost::add_vertex(ug);
- old2new.emplace(v, nuv);
- boost::put(boost::vertex_index, ug, nuv, idx++);
- }
-
- // Track seen edges so that we don't insert parallel edges.
- using Vertex = typename Graph::vertex_descriptor;
- ue2_unordered_set<std::pair<Vertex, Vertex>> seen;
- seen.reserve(num_edges(g));
- auto make_ordered_edge = [](Vertex a, Vertex b) {
- return std::make_pair(std::min(a, b), std::max(a, b));
- };
-
- for (const auto &e : ue2::edges_range(g)) {
- auto u = source(e, g);
- auto v = target(e, g);
-
- if ((excludeAccepts && is_any_accept(u, g))
- || (excludeStarts && is_any_start(u, g))) {
- continue;
- }
-
- if ((excludeAccepts && is_any_accept(v, g))
- || (excludeStarts && is_any_start(v, g))) {
- continue;
- }
-
- if (!seen.emplace(make_ordered_edge(u, v)).second) {
- continue; // skip parallel edge.
- }
-
- NFAUndirectedVertex new_u = old2new.at(u);
- NFAUndirectedVertex new_v = old2new.at(v);
-
- boost::add_edge(new_u, new_v, ug);
- }
-
- assert(!has_parallel_edge(ug));
- return ug;
-}
-
-} // namespace ue2
-
-#endif /* NG_UNDIRECTED_H */