If the maximum frame size is very small with a large message or argument name,
it is possible to be unable to encode anything. In such case, it is important to
stop processing returning an error otherwise we will retry in loop to encode the
message, failing each time because of the too small frame size.
This patch must be backported to 1.9 and 1.8.
return 1;
too_big:
- if (!(agent->flags & SPOE_FL_SND_FRAGMENTATION)) {
+ /* Return an error if fragmentation is unsupported or if nothing has
+ * been encoded because its too big and not splittable. */
+ if (!(agent->flags & SPOE_FL_SND_FRAGMENTATION) || p == b_head(&ctx->buffer)) {
ctx->status_code = SPOE_CTX_ERR_TOO_BIG;
return -1;
}