}
FORCE_INLINE_TEMPLATE void
-ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD)
+ZSTD_updateFseStateWithDInfo(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, U16 nextState, U32 nbBits)
{
- ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state];
- U32 const nbBits = DInfo.nbBits;
size_t const lowBits = BIT_readBits(bitD, nbBits);
- DStatePtr->state = DInfo.nextState + lowBits;
-}
-
-FORCE_INLINE_TEMPLATE void
-ZSTD_updateFseStateWithDInfo(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, ZSTD_seqSymbol const DInfo)
-{
- U32 const nbBits = DInfo.nbBits;
- size_t const lowBits = BIT_readBits(bitD, nbBits);
- DStatePtr->state = DInfo.nextState + lowBits;
+ DStatePtr->state = nextState + lowBits;
}
/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum
ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets)
{
seq_t seq;
- ZSTD_seqSymbol const llDInfo = seqState->stateLL.table[seqState->stateLL.state];
- ZSTD_seqSymbol const mlDInfo = seqState->stateML.table[seqState->stateML.state];
- ZSTD_seqSymbol const ofDInfo = seqState->stateOffb.table[seqState->stateOffb.state];
- U32 const llBase = llDInfo.baseValue;
- U32 const mlBase = mlDInfo.baseValue;
- U32 const ofBase = ofDInfo.baseValue;
- BYTE const llBits = llDInfo.nbAdditionalBits;
- BYTE const mlBits = mlDInfo.nbAdditionalBits;
- BYTE const ofBits = ofDInfo.nbAdditionalBits;
+ const ZSTD_seqSymbol* const llDInfo = seqState->stateLL.table + seqState->stateLL.state;
+ const ZSTD_seqSymbol* const mlDInfo = seqState->stateML.table + seqState->stateML.state;
+ const ZSTD_seqSymbol* const ofDInfo = seqState->stateOffb.table + seqState->stateOffb.state;
+ seq.matchLength = mlDInfo->baseValue;
+ seq.litLength = llDInfo->baseValue;
+ U32 const ofBase = ofDInfo->baseValue;
+ BYTE const llBits = llDInfo->nbAdditionalBits;
+ BYTE const mlBits = mlDInfo->nbAdditionalBits;
+ BYTE const ofBits = ofDInfo->nbAdditionalBits;
BYTE const totalBits = llBits+mlBits+ofBits;
+ U16 const llNext = llDInfo->nextState;
+ U16 const mlNext = mlDInfo->nextState;
+ U16 const ofNext = ofDInfo->nextState;
+ U32 const llnbBits = llDInfo->nbBits;
+ U32 const mlnbBits = mlDInfo->nbBits;
+ U32 const ofnbBits = ofDInfo->nbBits;
+ /*
+ * As gcc has better branch and block analyzers, sometimes it is only
+ * valuable to mark likelyness for clang, it gives around 3-4% of
+ * performance.
+ */
+
/* sequence */
{ size_t offset;
+#if defined(__clang__)
+ if (LIKELY(ofBits > 1)) {
+#else
if (ofBits > 1) {
+#endif
ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
assert(ofBits <= MaxOff);
seqState->prevOffset[1] = seqState->prevOffset[0];
seqState->prevOffset[0] = offset;
} else {
- U32 const ll0 = (llBase == 0);
+ U32 const ll0 = (llDInfo->baseValue == 0);
if (LIKELY((ofBits == 0))) {
- if (LIKELY(!ll0))
- offset = seqState->prevOffset[0];
- else {
- offset = seqState->prevOffset[1];
+ offset = seqState->prevOffset[ll0];
+ if (UNLIKELY(ll0)) {
seqState->prevOffset[1] = seqState->prevOffset[0];
seqState->prevOffset[0] = offset;
}
seq.offset = offset;
}
- seq.matchLength = mlBase;
+#if defined(__clang__)
+ if (UNLIKELY(mlBits > 0))
+#else
if (mlBits > 0)
+#endif
seq.matchLength += BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/);
if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
/* Ensure there are enough bits to read the rest of data in 64-bit mode. */
ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
- seq.litLength = llBase;
+#if defined(__clang__)
+ if (UNLIKELY(llBits > 0))
+#else
if (llBits > 0)
+#endif
seq.litLength += BIT_readBitsFast(&seqState->DStream, llBits/*>0*/);
if (MEM_32bits())
DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u",
(U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset);
- /* ANS state update
- * gcc-9.0.0 does 2.5% worse with ZSTD_updateFseStateWithDInfo().
- * clang-9.2.0 does 7% worse with ZSTD_updateFseState().
- * Naturally it seems like ZSTD_updateFseStateWithDInfo() should be the
- * better option, so it is the default for other compilers. But, if you
- * measure that it is worse, please put up a pull request.
- */
- {
-#if defined(__GNUC__) && !defined(__clang__)
- const int kUseUpdateFseState = 1;
-#else
- const int kUseUpdateFseState = 0;
-#endif
- if (kUseUpdateFseState) {
- ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
- ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
- ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
- } else {
- ZSTD_updateFseStateWithDInfo(&seqState->stateLL, &seqState->DStream, llDInfo); /* <= 9 bits */
- ZSTD_updateFseStateWithDInfo(&seqState->stateML, &seqState->DStream, mlDInfo); /* <= 9 bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
- ZSTD_updateFseStateWithDInfo(&seqState->stateOffb, &seqState->DStream, ofDInfo); /* <= 8 bits */
- }
- }
+ ZSTD_updateFseStateWithDInfo(&seqState->stateLL, &seqState->DStream, llNext, llnbBits); /* <= 9 bits */
+ ZSTD_updateFseStateWithDInfo(&seqState->stateML, &seqState->DStream, mlNext, mlnbBits); /* <= 9 bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
+ ZSTD_updateFseStateWithDInfo(&seqState->stateOffb, &seqState->DStream, ofNext, ofnbBits); /* <= 8 bits */
return seq;
}