template <>
really_inline SuperVector<16> SuperVector<16>::operator>>(uint8_t const N) const
{
- switch(N) {
- case 1: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 15)}; break;
- case 2: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 14)}; break;
- case 3: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 13)}; break;
- case 4: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 12)}; break;
- case 5: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 11)}; break;
- case 6: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 10)}; break;
- case 7: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 9)}; break;
- case 8: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 8)}; break;
- case 9: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 7)}; break;
- case 10: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 6)}; break;
- case 11: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 5)}; break;
- case 12: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 4)}; break;
- case 13: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 3)}; break;
- case 14: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 2)}; break;
- case 15: return {(m128) vec_sld((int8x16_t) vec_splat_s8(0), u.s8x16[0], 1)}; break;
- case 16: return Zeroes(); break;
- default: break;
+#if defined(HAVE__BUILTIN_CONSTANT_P)
+ if (N == 0) return *this;
+ if (__builtin_constant_p(N)) {
+ return { vec_sld(vec_splat_s8(0), u.s8x16[0], 16 - N) };
}
- return *this;
+#endif
+ return vshr_128(N);
}
template <>
really_inline SuperVector<16> SuperVector<16>::operator<<(uint8_t const N) const
{
- switch(N) {
- case 1: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 1)}; break;
- case 2: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 2)}; break;
- case 3: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 3)}; break;
- case 4: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 4)}; break;
- case 5: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 5)}; break;
- case 6: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 6)}; break;
- case 7: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 7)}; break;
- case 8: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 8)}; break;
- case 9: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 9)}; break;
- case 10: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 10)}; break;
- case 11: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 11)}; break;
- case 12: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 12)}; break;
- case 13: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 13)}; break;
- case 14: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 14)}; break;
- case 15: return {(m128) vec_sld(u.s8x16[0], (int8x16_t) vec_splat_s8(0), 15)}; break;
- case 16: return Zeroes(); break;
- default: break;
+#if defined(HAVE__BUILTIN_CONSTANT_P)
+ if (N == 0) return *this;
+ if (__builtin_constant_p(N)) {
+ return { vec_sld(u.s8x16[0], vec_splat_s8(0), N)};
}
- return *this;
+#endif
+ return vshl_128(N);
}
template<>