This resets non-architectural state to allow for reboots to succeed.
Signed-off-by: Mohamed Mediouni <mohamed@unpredictable.fr>
Reviewed-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Akihiko Odaki <odaki@rsg.ci.i.u-tokyo.ac.jp>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
X(HRESULT, WHvSetVirtualProcessorInterruptControllerState2, \
(WHV_PARTITION_HANDLE Partition, UINT32 VpIndex, PVOID State, \
UINT32 StateSize)) \
+ X(HRESULT, WHvResetPartition, \
+ (WHV_PARTITION_HANDLE Partition)) \
#define LIST_WINHVEMULATION_FUNCTIONS(X) \
X(HRESULT, WHvEmulatorCreateEmulator, (const WHV_EMULATOR_CALLBACKS* Callbacks, WHV_EMULATOR_HANDLE* Emulator)) \
if (arm_cpu->power_state != PSCI_OFF) {
whpx_psci_cpu_off(arm_cpu);
}
+ /* Partition-wide reset, to reset state for reboots to succeed. */
+ whp_dispatch.WHvResetPartition(whpx->partition);
bql_unlock();
break;
case WHvRunVpExitReasonNone: