[WHY & HOW]
Initialize the replay_state variable to PR_STATE_INVALID instead of
PR_STATE_0 before retrieving the actual replay state.
Reviewed-by: Wenjing Liu <wenjing.liu@amd.com>
Signed-off-by: Ivan Lipski <ivan.lipski@amd.com>
Signed-off-by: Alex Hung <alex.hung@amd.com>
Tested-by: Dan Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
const struct dc *dc = link->ctx->dc;
unsigned int panel_inst = 0;
uint32_t retry_count = 0;
- uint32_t replay_state = 0;
+ uint32_t replay_state = PR_STATE_INVALID;
if (!dp_pr_get_panel_inst(dc, link, &panel_inst))
return false;