- Compressing and decompressing require a context structure
+ Use ZSTD_createCCtx() and ZSTD_createDCtx()
- It is necessary to init context before starting
- + compression : ZSTD_compressBegin()
- + decompression : ZSTD_decompressBegin()
- + variants _usingDict() are also allowed
- + copyCCtx() and copyDCtx() work too
- - Block size is limited, it must be <= ZSTD_getBlockSizeMax()
- + If you need to compress more, cut data into multiple blocks
- + Consider using the regular ZSTD_compress() instead, as frame metadata costs become negligible when source size is large.
+ + compression : any ZSTD_compressBegin*() variant, including with dictionary
+ + decompression : any ZSTD_decompressBegin*() variant, including with dictionary
+ + copyCCtx() and copyDCtx() can be used too
+ - Block size is limited, it must be <= ZSTD_getBlockSizeMax() <= ZSTD_BLOCKSIZE_ABSOLUTEMAX
+ + If input is larger than a block size, it's necessary to split input data into multiple blocks
+ + For inputs larger than a single block size, consider using the regular ZSTD_compress() instead.
+ Frame metadata is not that costly, and quickly becomes negligible as source size grows larger.
- When a block is considered not compressible enough, ZSTD_compressBlock() result will be zero.
In which case, nothing is produced into `dst`.
+ User must test for such outcome and deal directly with uncompressed data
+ ZSTD_decompressBlock() doesn't accept uncompressed data as input !!!
- + In case of multiple successive blocks, decoder must be informed of uncompressed block existence to follow proper history.
- Use ZSTD_insertBlock() in such a case.
+ + In case of multiple successive blocks, should some of them be uncompressed,
+ decoder must be informed of their existence in order to follow proper history.
+ Use ZSTD_insertBlock() for such a case.
*/
#define ZSTD_BLOCKSIZE_ABSOLUTEMAX (128 * 1024) /* define, for static allocation */