public class Stage : Clutter.Group, Clutter.Scriptable, Clutter.Container {
[CCode (type = "ClutterActor*", has_construct_function = false)]
public Stage ();
+ [CCode (cname = "clutter_stage_event")]
+ public bool emit_event (Clutter.Event event);
public void ensure_current ();
public void ensure_redraw ();
public void ensure_viewport ();
- public bool event (Clutter.Event event);
public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y);
public static unowned Clutter.Stage get_default ();
public bool get_fullscreen ();
ClutterStage:perspective accessor_method="0"
ClutterStage::fullscreen has_emitter="1"
ClutterStage::unfullscreen has_emitter="1"
+clutter_stage_event name="emit_event"
clutter_stage_get_color hidden="1"
clutter_stage_get_default type_name="Stage"
clutter_stage_get_fog hidden="1"