/*! \brief Flag for the queue */
static ast_cond_t change_pending;
+static volatile int shuttingdown;
struct devstate_change {
AST_LIST_ENTRY(devstate_change) entry;
{
struct state_change *next, *current;
- for (;;) {
+ while (!shuttingdown) {
/* This basically pops off any state change entries, resets the list back to NULL, unlocks, and processes each state change */
AST_LIST_LOCK(&state_changes);
if (AST_LIST_EMPTY(&state_changes))
ast_mutex_unlock(&devstate_collector.lock);
}
+static void device_state_engine_cleanup(void)
+{
+ shuttingdown = 1;
+ AST_LIST_LOCK(&state_changes);
+ ast_cond_signal(&change_pending);
+ AST_LIST_UNLOCK(&state_changes);
+
+ if (change_thread != AST_PTHREADT_NULL) {
+ pthread_join(change_thread, NULL);
+ }
+}
+
/*! \brief Initialize the device state engine in separate thread */
int ast_device_state_engine_init(void)
{
ast_log(LOG_ERROR, "Unable to start device state change thread.\n");
return -1;
}
+ ast_register_cleanup(device_state_engine_cleanup);
return 0;
}