public virtual void after_emit (GLib.Variant platform_data);
[NoWrapper]
public virtual void before_emit (GLib.Variant platform_data);
- public void bind_busy_property (void* object, string property);
+ public void bind_busy_property (GLib.Object object, string property);
[NoWrapper]
public virtual bool dbus_register (GLib.DBusConnection connection, string object_path) throws GLib.Error;
[NoWrapper]
public void set_flags (GLib.ApplicationFlags flags);
public void set_inactivity_timeout (uint inactivity_timeout);
public void set_resource_base_path (string? resource_path);
- public void unbind_busy_property (void* object, string property);
+ public void unbind_busy_property (GLib.Object object, string property);
public void unmark_busy ();
public void withdraw_notification (string id);
public GLib.ActionGroup action_group { set; }
[CCode (cheader_filename = "gio/gio.h", type_id = "g_property_action_get_type ()")]
public class PropertyAction : GLib.Object, GLib.Action {
[CCode (has_construct_function = false)]
- public PropertyAction (string name, void* object, string property_name);
+ public PropertyAction (string name, GLib.Object object, string property_name);
public GLib.Object object { construct; }
public string property_name { construct; }
}