Coding guidelines for contributing to PowerDNS
----------------------------------------------
-Thank you for you interest to contribute to the PowerDNS project.
+Thank you for you interest in contributing to the PowerDNS project.
This document describes the general coding guidelines to keep in mind when contributing code to our code base.
It does assume that you have already read the contributing document at [CONTRIBUTING.md](https://github.com/PowerDNS/pdns/blob/master/CONTRIBUTING.md).
# Memory handling
The memory model in C++, inherited from the C era, is very powerful but also very error-prone.
-Several features are available in modern (C++11) C++ to make it possible to avoid most of the pitfalls, while conserving the same level of performance.
+Several features are available in modern (C++11 and up) C++ to make it possible to avoid most of the pitfalls, while conserving the same level of performance.
-Most of the issues related to memory allocation (memory leaks, use-after-free) can be solved by using it via standard containers, or taking advantage of RAII and smart pointers, which take care of destructing the object when it's not used anymore.
+Most of the issues related to memory allocation (memory leaks, use-after-free) can be solved by using standard containers, or taking advantage of RAII and smart pointers, which take care of destructing the object when it is not used anymore.
## Stack-based memory allocation
-Default allocations, when declaring a variable local to a function for example, is done on the stack instead of doing a dynamic allocation on the heap.
+Default allocations, when declaring a variable local to a function for example, are done on the stack instead of doing a dynamic allocation on the heap.
Allocating objects on the stack is faster, especially in threaded programs, and provides the benefit that objects are automatically destroyed when the function is exited.
-One caveat is that the programmer needs to be wary about the size of the object in order not to exceed the space available on the stack, which would corrupt other objects in memory and could lead to a crash, or even execution of arbitrary code.
-This is especially true in the recursor which uses a custom stack-switching in user-space mechanism and thus has a reduced stack size.
+One caveat is that the programmer needs to be wary of is the size of the object in order not to exceed the space available on the stack, which would corrupt other objects in memory and could lead to a crash, or even execution of arbitrary code.
+This is especially true in the Recursor which uses a custom stack-switching in user-space mechanism and thus has a reduced stack size.
### Variable-Length Arrays
-In order to avoid smashing the stack, a special care should be taken to limit the depth of function calls that can grow quickly with recursion, for example.
+In order to avoid smashing the stack, special care should be taken to limit the depth of function calls that, for example, can grow quickly with recursion.
A second common source of smash stacking is the use of Variable-Length Arrays, whose size is determined at runtime and is therefore very hard to predict.
-The C++ language doesn't support VLAs but a lot of compilers inherit such a support from C99, so it's possible to use them by mistake.
-PowerDNS strictly forbids the use of VLAs, as does the Linux kernel, and enforce that with the `-Werror=vla` compiler flag.
+The C++ language does not support VLAs but a lot of compilers inherit such a support from C99, so it is possible to use them by accident.
+PowerDNS strictly forbids the use of VLAs, as does the Linux kernel, and enforces that with the `-Werror=vla` compiler flag.
### C-style arrays
```
It is immediately obvious that computing the actual number of elements is error-prone, as `sizeof()` does not return the number of elements but the total memory space used by the array.
-An other obvious issue is that accesses to the array are not bound-checked.
+Another obvious issue is that accesses to the array are not bound-checked.
These are not the only drawbacks of these arrays, but are bad enough already to justify getting rid of them.
The modern C++ way is to use `std::array`s:
auto& firstElement = buffer.at(0);
```
-### Alloca
+### alloca
The use of `alloca()` is forbidden in the code base as it is much too easy to smash the stack.
## RAII
-Resource acquisition is initialization (RAII) is one of the fundamental concept in C++.
+Resource acquisition is initialization ([RAII](https://en.cppreference.com/w/cpp/language/raii)) is one of the fundamental concepts in C++.
Resources are allocated during the construction of an object and destroyed when the object is itself destructed.
-It means that if an object is correctly designed, the resource associated to it can not survive its lifetime.
+It means that if an object is correctly designed, the resources associated with it can not survive its lifetime.
Since objects that are allocated on the stack (local variables in a function, for example) are automatically destroyed when a function is exited, be it by reaching the last line, calling return or throwing an exception, it makes it possible to ensure that resources are always properly destroyed by wrapping them into an object.
-We describe the use of smart pointers, containers and other wrappers to that mean below, but first a few words of caution.
+We describe the use of smart pointers, containers and other wrappers for that purpose below, but first a few words of caution.
Resources stored in a object are only tied to this object if the constructor finished properly.
If an exception is raised in the constructor body, the object is not created and therefore the destructor will not get called.
This means that if the object has non-object members holding resources, like naked file descriptors or naked pointers, they need to be explicitly released before raising the exception, otherwise they are lost.
```C++
-class BadFileDescriptionWrapper
+class BadFileDescriptorWrapper
{
- BadFileDescriptionWrapper()
+ BadFileDescriptorWrapper()
{
d_fd = open(...);
if (something) {
}
...
}
- ~BadFileDescriptionWrapper()
+ ~BadFileDescriptorWrapper()
{
if (d_fd > 0) {
close(d_fd);
The use of smart pointers can be a solution to most resources leakage, but otherwise the only way is to be careful about exceptions in constructors:
```C++
-BadFileDescriptionWrapper()
+BadFileDescriptorWrapper()
{
d_fd = open(...);
if (something) {
## Smart pointers
There is almost no good reason not to use a smart pointer when doing dynamic memory allocation.
-Smart pointers will keep track of whether the dynamically allocated object is still used, and destroy when the last user goes away.
+Smart pointers will keep track of whether the dynamically allocated object is still used, and destroy it when the last user goes away.
-Using naked pointers quickly results in security issues, going from memory leaks to arbitrary code execution.
+Using naked pointers quickly results in security issues, ranging from memory leaks to arbitrary code execution.
Examples of such issues can be found in the following PowerDNS security advisories:
-* https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2017-07.html
-* https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-04.html
+* [2017-07: Memory leak in DNSSEC parsing](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2017-07.html)
+* [2018-04: Crafted answer can cause a denial of service](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-04.html)
-Most allocations should be wrapped in a `std::unique_pointer`, using `make_unique`.
+Most allocations should be wrapped in a `std::unique_ptr`, using `make_unique`.
There can only be one owner at a given time, as opposed to shared pointers, but the ownership can be passed along using `std::move()` if needed.
-If the dynamically allocated object needs to be referenced in several places, the use of a `std::shared_pointer` is advised instead, via `std::make_shared`.
+If the dynamically allocated object needs to be referenced in several places, the use of a `std::shared_ptr` is advised instead, via `std::make_shared`.
-The use of the `make_*` methods have three advantages:
+The use of the `make_*` methods has three advantages:
-* they result in a single allocation for `shared_pointer`s, instead of two otherwise ;
+* they result in a single allocation for `shared_ptr`s, instead of two otherwise ;
* they avoid duplicating the type name twice ;
* they prevent a possible issue if an exception is raised with temporaries.
They also make is easier to spot naked pointers by looking for "new" and "delete" throughout the code :)
Please note however that while unique pointers are as cheap as naked pointers, shared pointers are much more expensive.
-That's because they need to use atomic operations to update their internal counters, so making a copy of a shared pointer is expensive.
+That is because they need to use atomic operations to update their internal counters, so making a copy of a shared pointer is expensive.
Passing one by reference is cheap, however.
### Shared pointers
}
```
-But there is a race if one thread update the exact same smart pointer that another thread is trying to read:
+But there is a race if one thread updates the exact same smart pointer that another thread is trying to read:
```c++
auto ptr = std::make_shared<int>(4);
```
Unfortunately there are a few cases where smart pointers cannot be used.
-In the PowerDNS products, these cases have been mostly reduced to a few select classes, like the `pdns::channel` ones, that are used to pass pointers to a different thread by writing them to a pipe, as is done for example by the queries distributors of the auth and the rec.
+In the PowerDNS products, these cases have been mostly reduced to a few select classes, like the `pdns::channel` ones, that are used to pass pointers to a different thread by writing them to a pipe, as is done for example by the query distributors of the auth and the rec.
-When it happens, special care should be taken to:
+When smart pointers cannot be used, special care should be taken to:
* make sure that every exit point frees the allocated memory (early return, goto, exceptions..) ;
* set the pointer to `nullptr` right after the deallocation, so we can't use it again (use-after-free) ;
-* do not mix `malloc` with `delete`, `new` with `free` (destructors are not run, at the very least) ;
+* do not mix `malloc` with `delete`, or `new` with `free` (destructors are not run, at the very least) ;
* do not mix array allocations (`new[]`) with a non-array `delete` (vs `delete[]`).
## Pointer arithmetic
Unfortunately it is quite easy to trigger undefined behaviour when doing so, as the C++ standard does not allow pointer arithmetic pointing inside an object, except for arrays where it is also permitted to point one element past the end.
Still that undefined behaviour is mostly harmless, but it might lead to real issue on some platforms.
-One such example occurred in dnsdist: https://dnsdist.org/security-advisories/powerdns-advisory-for-dnsdist-2017-01.html
+One such example occurred in dnsdist: [2017-01: Crafted backend responses can cause a denial of service](https://dnsdist.org/security-advisories/powerdns-advisory-for-dnsdist-2017-01.html)
-In that case, a pointer was set to the start of a buffer plus a given length, to see whether the result go past another pointer that was set to the end of the buffer.
+In that case, a pointer was set to the start of a buffer plus a given length, to see whether the result would go past another pointer that was set to the end of the buffer.
Unfortunately, if the start of the buffer is at a very high virtual address, the result of the addition might overflow and wrap around, causing the check to become true and leading to either a crash or the reading of unrelated memory.
While very unlikely on a 64 bits platform, it could happen on 16 or 32 bits platform.
-This kind of issue is best avoided by the use of container to prevent the need of pointer arithmetic, or by very careful to only add checked offsets to a pointer.
+This kind of issue is best avoided by the use of containers to avoid the need for pointer arithmetic, or by being very careful to only add checked offsets to a pointer.
### Containers
* it prevents a disconnect between the actual size and the variable tracking that size ;
* it provides safe (and fast) operations like comparisons, iterators, etc..
-One issue that could have been prevented by the use of a container can be found in the following advisory: https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-09.html
+One issue that could have been prevented by the use of a container can be found in the following advisory: [2018-09: Crafted query can cause a denial of service](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-09.html)
The use of a container and its corresponding `at()` operator would have prevented an out-of-bounds read since calling `at()` on an invalid offset results in an exception being raised.
-The cost of using `at()` is negligible for most use cases, and can be avoided by using the `[]` operator in the rate case when the cost can't be afforded.
+The cost of using `at()` is negligible for most use cases, and can be avoided by using the `[]` operator in the rare case when the cost cannot be afforded.
Note that several Linux distributions now build with `-Wp,-D_GLIBCXX_ASSERTIONS` enabled by default, which turns on cheap range checks for C++ arrays, vectors, and strings anyway.
Regarding performance, it is advised to `reserve()` the needed size in advance when a rough estimate is known to avoid reallocations and copies.
Resizing in advance is not advised, though, as it makes it harder to know what is exactly in the container in case of early returns or exceptions.
-In C++11, move operations make it possible to cheaply get the content of a container into a different variable if needed.
+In C++11, move operators make it possible to cheaply get the contents of a container into a different variable if needed.
The need to pass a subset of a container without copying it often leads to passing a pointer to an array of chars along with a size.
Introduced in C++14 but already available in PowerDNS via boost (see views.hh), views provides a nice way to borrow the content of a container to pass it to a function, without any copy or dynamic memory allocation.
# Threads and concurrency
All of our products use threading to be able to take advantage of the increasing number of cores on modern CPUs.
-That inevitably leads to the question of how to synchronise data accesses between threads.
+This inevitably leads to the question of how to synchronise data accesses between threads.
Most objects, like containers, cannot be accessed from more than one thread at once.
Even `const` methods on containers might not be thread-safe.
For example getting the `size()` of a container might not be thread-safe if a different thread might be writing to the container.
Some functions might also not be thread-safe, for example if they have a static non-const variable.
We currently use three solutions, depending on the use-case.
-The first one is used when we only need to share some kind of counters or gauges, and involves the use of `std::atomic` which allows atomic operations to be performed from different threads without locking.
+The first one is used when we only need to share some kind of counter or gauge, and involves the use of `std::atomic` which allows atomic operations to be performed from different threads without locking.
More on that later.
-The second one is the "share nothing" approach, where each thread has its own data (using `thread_local`, for example), avoiding the need to data synchronization.
-When a thread needs to communicate with another one, it might use an pdns::channel to pass a pointer to that second thread.
+The second one is the "share nothing" approach, where each thread has its own data (using `thread_local`, for example), avoiding the need for data synchronization.
+When a thread needs to communicate with another one, it might use a `pdns::channel` to pass a pointer to that second thread.
That works quite well but sometimes sharing data is much more efficient than the alternative.
For these cases, we use the classic locking approach, using either a simple mutex or read-write lock, depending on the use case.
-## locks
+## Locks
-Locks allow a thread of execution to ensure that no other will try to access the code path or data they protect at the same time.
+Locks allow a thread of execution to ensure that no other thread will try to access the code path or data they protect at the same time.
-There are a few pitfalls to avoid then using locks:
+There are a few pitfalls to avoid when using locks:
-* avoiding to release the lock, which can be avoided by wrappers like `std::lock_guard`, `std::unique_lock` and our own wrappers: look for `LockGuarded`, `SharedLockGuarded` in lock.hh ;
+* failing to release the lock, which can be avoided by wrappers like `std::lock_guard`, `std::unique_lock` and our own wrappers: look for `LockGuarded`, `SharedLockGuarded` in lock.hh ;
* high contention, where threads are blocked for a long time while waiting to acquire a lock.
- This can be solved by carefully examining the portion of code that really needs to hold the lock, making the critical path faster, or by using sharding which basically divide the data protected by the lock in several blocks, each one of them protected by its own lock ;
+ This can be solved by carefully examining the portion of code that really needs to hold the lock, making the critical path faster, or by using sharding which basically divides the data protected by the lock into several blocks, each one of them protected by its own lock ;
* starvation, which occurs for example when thread 1 acquires lock 1 and wants to acquire lock 2, which is already owned by thread 2, itself currently waiting to acquire lock 1.
This can be avoided by a better design of the locking mechanism, and assuring that locks are always acquired in the same order if more than one lock is needed.
-There are more than one type of locks:
+There are several types of locks:
-* spinlock are very fast but are busy-waiting, meaning that they don't pause but repetitively try to get hold of the lock, using 100% of one core doing so unless preempted by the OS.
+* spinlocks are very fast but are busy-waiting, meaning that they do not pause, but instead repetitively try to get hold of the lock, using 100% of one core doing so unless preempted by the OS.
So they are only suited for locks that are almost never contented ;
* a mutex is a very simple lock.
- In most implementations it's a very fast lock, implemented in user-space on recent Linux kernels and glibc ;
+ In most implementations it is a very fast lock, implemented in user-space on recent Linux kernels and glibc ;
* a read-write lock allows several threads to acquire it in read mode, but only one thread can acquire it in write mode.
- This is suited when most accesses are read-only and writes are rare and don't take too long.
+ This is suited when most accesses are read-only and writes are rare and do not take too long.
Otherwise a mutex might actually be faster ;
-One quick word about condition variables, that allows a thread to notify one or more threads waiting for a condition to happen.
+One quick word about condition variables, that allow a thread to notify one or more threads waiting for a condition to happen.
A thread should acquire a mutex using a `std::unique_lock` and call the `wait()` method of the condition variable.
This is a very useful mechanism but one must be careful about two things:
Waking up several threads if only one has something to do (known as a "thundering herd") is bad practice, but there are some cases where it makes sense ;
* a consumer might be waken up spuriously, which can be avoided by passing a predicate (which can be as simple as a small lambda function) to `wait()`.
-Our wrappers, `LockGuarded`, `SharedLockGuarded` in lock.hh, should always be preferred over other solutions.
+Our wrappers, `LockGuarded`, `SharedLockGuarded` in `lock.hh`, should always be preferred over other solutions.
They provide a way to wrap any data structure as protected by a lock (mutex or shared mutex), while making it immediately clear which data is protected by that lock, and preventing any access to the data without holding the lock.
For example, to protect a set of integers with a simple mutex:
## atomic
`std::atomic` provides a nice way to share a counter or gauge between threads without the need for locking.
-This is done by implementing operations like reading, increasing, decreasing or writing a value in an atomic way, using memory barriers, making sure that the value can't be updated from a different core during the operation.
+This is done by implementing operations like reading, increasing, decreasing or writing a value in an atomic way, using memory barriers, making sure that the value cannot be updated from a different core during the operation.
The default mode uses a sequentially consistent ordering memory model, which is quite expensive since it requires a full memory fence on all multi-core systems.
A relaxed model can be used for certain very specific operations, but the default model has the advantage of being safe in all situations.
## per-thread counters
-For generic per-thread counters, we have a class in tcounters.hh that should provide better performances by allowing each thread to independently update its own counter, the costly operation only happening when the counter needs to be read by one thread gathering metrics from all threads.
+For generic per-thread counters, we have a class in `tcounters.hh` that should provide better performances by allowing each thread to independently update its own counter, the costly operation only happening when the counter needs to be read by one thread gathering metrics from all threads.
# Dealing with untrusted data
As a rule of thumb, any data received from outside the process should be considered as untrusted.
-That means data received on a socket, loaded from a file, retrieved from a database, etc..
+That means data received on a socket, loaded from a file, retrieved from a database, etc.
Data received from an internal pipe might be excluded from that rule.
Untrusted data should never be trusted to adhere to the expected format or specifications, and a strict checking of boundaries should be performed.
## unsigned vs signed
-Signed integer might overflow, and the resulting value is unpredictable, as this is an undefined behaviour.
-That means that this code result in an unpredictable value:
+Signed integers might overflow, and the resulting value is unpredictable, as this overflow is undefined behaviour.
+That means that this code results in an unpredictable value:
```c++
int8_t a = std::numeric_limits<int8_t>::max();
a++;
```
-One such example led to https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2006-01.html
+One such example led to [2006-01: Malformed TCP queries can lead to a buffer overflow which might be exploitable](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2006-01.html).
-It would be necessary to check that the value can't overflow first.
+It would be necessary to check that the value cannot overflow first.
Another possibility would be to instruct the compiler to treat signed overflow as it does for unsigned values, by wrapping.
This can be done with `-fwrapv` with g++.
## fuzzing
Fuzzing is a very useful way to test a piece of code that parses untrusted data.
-Efficient fuzzers are often doing coverage-based fuzzing, where the code that they test have been compiled in a special way to allow the fuzzer to detect which branches are executed and which are not, so that the fuzzer can see the effect of mutating specific byte of the input on the code path.
+Efficient fuzzers are often doing coverage-based fuzzing, where the code that they test has been compiled in a special way to allow the fuzzer to detect which branches are executed and which are not, so that the fuzzer can see the effect of mutating specific bytes of the input on the code path.
-PowerDNS has a few fuzzing targets that can be used with libFuzzer or AFL in the pdns/ directory, and are built when `--enable-fuzzing-target` is passed to the configure.
+PowerDNS has a few fuzzing targets that can be used with libFuzzer or AFL in the `pdns/` directory, and are built when `--enable-fuzzing-target` is passed to `configure`.
More information can be found in the [fuzzing/README.md](https://github.com/PowerDNS/pdns/blob/master/fuzzing/README.md) file.
The existing fuzzing targets are run on the OSS-Fuzz infrastructure for a short time every time a pull request is opened, and for a longer time on the HEAD of the repository.
-# Others potential issues
+# Other potential issues
## TOCTOU
-The time-of-check time-of-use vulnerability is a very easy mistake to make when dealing with files or directory.
+The time-of-check to time-of-use vulnerability is a very easy mistake to make when dealing with files or directories.
The gist of it is that there is a small race condition between the time where a program might check the ownership, permissions or even existence of a file and the time it will actually do something with it.
This time might be enough to allow an attacker to create a symbolic link to a critical file at the place of that exact file, for example.
Since the program has enough rights to edit this file, this might allow an attacker to trick the program into writing into a completely different file.
## Secrets
-Try very hard not to load sensitive information in memory.
-And of course don't write to disk!
+Try very hard not to load sensitive information into memory.
+And of course do not write to disk!
If you have to:
-* use an object that can't be copied by deleting the copy constructors and assignments operators,
-* try to lock the memory so it can't be swapped out to disk, or included in a core dump, via `sodium_malloc()` or `sodium_mlock()`, for example ;
-* wipe the content before releasing the memory, so it won't linger around.
- Be careful that memset() is very often optimized out by the compiler, so function like `sodium_munlock()`, `explicit_bzero()` or `explicit_memset()` should be used instead.
+* use an object that can't be copied, by deleting the copy constructors and assignments operators,
+* try to lock the memory so it cannot be swapped out to disk, or included in a core dump, via `sodium_malloc()` or `sodium_mlock()`, for example ;
+* wipe the content before releasing the memory, so it will not linger around.
+ Do note that `memset()` is very often optimized out by the compiler, so function like `sodium_munlock()`, `explicit_bzero()` or `explicit_memset()` should be used instead.
### Constant-time comparison
-Don't compare secret against data using a naive string comparison, as the timing of the operation will leak information against the content of the secret.
-Ideally, a constant-time comparison should be used instead (see `constantTimeStringEquals()` in the PowerDNS code base) but it's not easy to achieve.
+Don't compare secret against data using a naive string comparison, as the timing of the operation will leak information about the content of the secret.
+Ideally, a constant-time comparison should be used instead (see `constantTimeStringEquals()` in the PowerDNS code base) but it is not always easy to achieve.
One option might be to compute a HMAC of the secret using a key randomly generated at startup, and compare it against a HMAC of the supplied data computed with the same key.
## Virtual destructors
myObjects.push_back(Child());
```
-Be careful that defining a destructor will prevent the automatic creation of move operations for that class, since they are generated only if these conditions are met:
+Note that defining a destructor will prevent the automatic creation of move operators for that class, since they are generated only if these conditions are met:
-* no copy operations are declared ;
-* no move operations are declared ;
+* no copy operators are declared ;
+* no move operators are declared ;
* no destructor is declared.
-If the Parent class holds data that is costly to copy, it might make sense to declare the move operations explicitly:
+If the Parent class holds data that is costly to copy, it might make sense to declare the move operators explicitly:
```c++
class Parent
};
```
-Note that declaring the move operations disables the copy operations, so if they are still needed:
+Note that declaring the move operators disables the copy operators, so if they are still needed:
```c++
class Parent
```
On a related topic, virtual methods should not be called from constructors or destructors.
-While this is allowed under certain restrictions, it's very hard to know exactly which method (base or derived) will be called, and whether all sub-objects contained in the class would have been correctly constructed at that point.
+While this is allowed under certain restrictions, it is very hard to know exactly which method (base or derived) will be called, and whether all sub-objects contained in the class would have been correctly constructed at that point.
## Hash collisions
Hashes are a very useful tool, used in `unordered_map` and `unordered_set` among others.
They are also used in our caches.
An important caveat that developers need to be aware about regarding hashes are that the probability of a collision is often a lot higher than expected.
-This is well-known as the birthday paradox, the fact that the probability of having to entries colliding is a lot higher than the probability of finding a collision for a specific entry.
+This is well-known as the birthday paradox, the fact that the probability of having two entries colliding is a lot higher than the probability of finding a collision for a specific entry.
This means that it is important to verify that the entries are actually identical, and just not that they hash to the same value.
This is especially important when hashing attacker-controlled values, as they can be specially crafted to trigger collisions to cause:
-* cache pollution (see https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-06.html) ;
-* denial of service via hash table flooding (in a map, all entries that hash to the same value are often placed into a linked-list, making it possible to cause a linear scanning of entries by making all of them hash to the value).
+* cache pollution (see [2018-06: Packet cache pollution via crafted query](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-06.html)) ;
+* denial of service via hash table flooding (in a map, all entries that hash to the same value are often placed into a linked-list, making it possible to cause a linear scan of entries by making all of them hash to that same value).
The first issue can be prevented by comparing the entries and not just the value they hash to.
The second one can be used by using some sort of secret when computing the hash so that the result cannot be guessed by the attacker.
Some of these tips are actually enforced by `clang-tidy` nowadays, but it is still useful to keep them in mind.
-## Auto
+## auto
-C++11 introduced automatic type deduction, using the auto keyword.
+C++11 introduced automatic type deduction, using the `auto` keyword.
In addition to saving the typing of a few more letters, using automatic type deduction prevents nasty surprises if the variable is initialized from another one, or from a function, and the other type is changed to a different one.
The code might still compile while now involving a copy or worse.
## Explicit comparisons
-* compare numerical values to `0` or `!= 0` explicitly ;
+* compare numerical values with `== 0` or `!= 0` explicitly ;
* compare to `false` explicitly, which is easier to read ;
* compare to `nullptr` for the same reason.
Use braced initialization for members as often as possible:
* it does forbid narrowing conversions
-* and avoids C++'s "move vexing parse" which is to declare a function instead of calling the default constructor:
+* and avoids C++'s "[most vexing parse](https://en.wikipedia.org/wiki/Most_vexing_parse)" which is to declare a function instead of calling the default constructor:
```c++
Object a(); // declares a function named a that returns an object
## nullptr
When representing a pointer, using `nullptr` makes it immediately obvious that we are dealing with a pointer, as opposed to the use of `0`.
-It also can't be silently taken as an integer, which can happens with `0` but also with `NULL`.
+It also cannot be silently taken as an integer, which can happens with `0` but also with `NULL`.
## const-ness
* Mark parameters and variables that should not be modified as `const`.
- This is especially true for references and pointers that comes from outside the function, but it also makes sense to do it for local variables or parameters passed by value because it might help detect a logic error later.
+ This is especially important for references and pointers that comes from outside the function, but it also makes sense to do it for local variables or parameters passed by value because it might help detect a logic error later.
* Mark const methods as such (and make them thread-safe)
* Prefer using `at()` on containers so that no insertion can take place by mistake, and to get bounds checking.
## Exceptions
-Should be reserved to unexpected events (corrupted data, timeouts, ...) and should not be triggered in normal processing.
+Should be reserved for unexpected events (corrupted data, timeouts, ...) and should not be triggered in normal processing.
-Don't be afraid of using them, though, as the cost of an exception that is not thrown is usually very small, thanks to the zero-cost exception model.
+Do not be afraid of using them, though, as the cost of an exception that is not thrown is usually very small, thanks to the zero-cost exception model.
It might still force the compiler to refrain from some optimizations, so it might make sense to avoid them in some very performance-sensitive, narrow code paths.
### Custom exceptions
* `const_cast` can be used to remove the const qualifier on a variable.
It's usually a bad sign, but sometimes it is needed to call a function that will not modify the variable but lacks the const qualifier, for example.
* `dynamic_cast` can be used to cast a pointer to a derived class or to a base class, while checking that the operation is valid.
- If the casted object is not valid for the intended type, a nullptr value will be returned (or a bad_cast exception for references) so the result of the operation should be checked! Note that the RTTI check needed to verify that the casted object is valid has a non-negligible CPU cost.
+ If the casted object is not valid for the intended type, a nullptr value will be returned (or a bad_cast exception for references) so the result of the operation should be checked!
+ Note that the RTTI check needed to verify that the casted object is valid has a non-negligible CPU cost.
Not checking the return value might lead to remote denial of service by nullptr dereference, as happened with the issue described in this advisory: https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2017-08.html
* `static_cast` can perform downcast in place of `dynamic_cast`, with none of the cost associated to the check, but can only be done if the cast is known to be valid.
It can also do implicit conversion between types (from `ssize_t` to `size_t`, AFTER checking that the value is greater or equal to zero).
* `reinterpret_cast` is quite dangerous, since it can be used to turn a type into a different one.
- It can't be be used to remove a const qualifier.
+ It cannot be be used to remove a const qualifier.
When used to reinterpret the content of a buffer it can quickly lead to alignment issues, as described in the [alignment issues] section.
## errno
`errno` is only guaranteed to be set on failing system calls and not set on succeeding system calls.
A library call may clobber `errno`, even when it succeeds.
-Safe practise is:
+Safe practice is:
* Only look at `errno` on failing systems calls or when a library function is documented to set `errno`.
-* Immediately save the value of `errno` after a system call for later decision making in a local variable.
+* Immediately save the value of `errno` in a local variable after a system call for later decision making.