/* Now we go into a loop waiting for frames from the channel */
while ((res = ast_waitfor(chan, 2 * maxWaitTimeForFrame)) > -1) {
+ int ms = 0;
+
+ /* Figure out how long we waited */
+ if (res > 0) {
+ ms = 2 * maxWaitTimeForFrame - res;
+ }
/* If we fail to read in a frame, that means they hung up */
if (!(f = ast_read(chan))) {
break;
}
- if (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_NULL || f->frametype == AST_FRAME_CNG) {
- /* If the total time exceeds the analysis time then give up as we are not too sure */
+ if (f->frametype == AST_FRAME_VOICE || f->frametype == AST_FRAME_CNG) {
+ /* Figure out how long the frame is in milliseconds */
if (f->frametype == AST_FRAME_VOICE) {
framelength = (ast_codec_samples_count(f) / DEFAULT_SAMPLES_PER_MS);
} else {
- framelength = 2 * maxWaitTimeForFrame;
+ framelength = ms;
}
iTotalTime += framelength;
+
+ ast_debug(1, "AMD: Channel [%s] frametype [%s] iTotalTime [%d] framelength [%d] totalAnalysisTime [%d]\n",
+ ast_channel_name(chan),
+ f->frametype == AST_FRAME_VOICE ? "AST_FRAME_VOICE" : "AST_FRAME_CNG",
+ iTotalTime, framelength, totalAnalysisTime);
+
+ /* If the total time exceeds the analysis time then give up as we are not too sure */
if (iTotalTime >= totalAnalysisTime) {
ast_verb(3, "AMD: Channel [%s]. Too long...\n", ast_channel_name(chan));
ast_frfree(f);
/* Feed the frame of audio into the silence detector and see if we get a result */
if (f->frametype != AST_FRAME_VOICE)
- dspsilence += 2 * maxWaitTimeForFrame;
+ dspsilence += framelength;
else {
dspsilence = 0;
ast_dsp_silence(silenceDetector, f, &dspsilence);