SOCKADDR remote, local;
volatile int stop;
volatile int running;
- volatile uint64_t watchdog_bark_time;
- volatile int watchdog_barks; // number of times the watchdog has timed out and done something
uint64_t playstart;
uint64_t connection_start_time; // the time the device is selected, which could be a long time
// before a play
- pthread_t thread, timer_requester, rtp_audio_thread, rtp_control_thread, rtp_timing_thread,
- player_watchdog_thread;
+ pthread_t thread, timer_requester, rtp_audio_thread, rtp_control_thread, rtp_timing_thread;
// buffers to delete on exit
int32_t *tbuf;
// request in flight at the same time
pthread_mutex_t reference_time_mutex;
- pthread_mutex_t watchdog_mutex;
double local_to_remote_time_gradient; // if no drift, this would be exactly 1.0; likely it's
// slightly above or below.