public uint flags;
public Matrix.from_array (float[] array);
public void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
+ [CCode (array_length = false)]
public unowned float[] get_array ();
public bool get_inverse (Cogl.Matrix inverse);
public Matrix.identity ();
cogl_is_vertex_buffer hidden="1"
CoglMatrix is_value_type="1"
-cogl_matrix_get_array is_array="1"
+cogl_matrix_get_array is_array="1" no_array_length="1"
cogl_matrix_multiply hidden="1"
cogl_matrix_init_from_array hidden="1"
cogl_matrix_init_identity hidden="1"