liblzma and xz can't be compiled as a unity/jumbo build because of
redeclarations and type name reuse. The CMake documentation recommends
setting UNITY_BUILD to false in this case.
This is especially important if we're compiled as a subproject and the
consumer wants to use CMAKE_UNITY_BUILD=ON for the rest of their code
base.
Closes: https://github.com/tukaani-project/xz/pull/158
# On Apple OSes, don't build executables as bundles:
set(CMAKE_MACOSX_BUNDLE OFF)
+# The targets defined here don't support compiling as a unity build. Encoder
+# and decoder source files define different types with the same name, and some
+# internal header files don't have header guards leading to redeclaration
+# errors.
+set(CMAKE_UNITY_BUILD OFF)
+
# Set CMAKE_INSTALL_LIBDIR and friends. This needs to be done before
# the LOCALEDIR_DEFINITION workaround below.
include(GNUInstallDirs)