In vmw_compat_shader_add(), the return value check of vmw_shader_alloc()
is not proper. Modify the check for the return pointer 'res'.
Found by code review and compiled on ubuntu 20.04.
Fixes: 18e4a4669c50 ("drm/vmwgfx: Fix compat shader namespace")
Cc: stable@vger.kernel.org
Signed-off-by: Haoxiang Li <lihaoxiang@isrc.iscas.ac.cn>
Signed-off-by: Zack Rusin <zack.rusin@broadcom.com>
Link: https://patch.msgid.link/20251224091105.1569464-1-lihaoxiang@isrc.iscas.ac.cn
ttm_bo_unreserve(&buf->tbo);
res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
- if (unlikely(ret != 0))
+ if (IS_ERR(res)) {
+ ret = PTR_ERR(res);
goto no_reserve;
+ }
ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
vmw_shader_key(user_key, shader_type),