PRT = Partially Resident Texture (aka. sparse residency)
PTE = Page Table Entry
PDE = Page Directory Entry
v2:
- Add PDE
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
PA
Primitive Assembler / Physical Address
+ PDE
+ Page Directory Entry
+
PFP
Pre-Fetch Parser (Graphics)
PPLib
PowerPlay Library - PowerPlay is the power management component.
+ PRT
+ Partially Resident Texture (also known as sparse residency)
+
PSP
Platform Security Processor
+ PTE
+ Page Table Entry
+
RB
Render Backends. Some people called it ROPs.