public GLib.List<weak Clutter.Actor> get_children ();
[CCode (cname = "clutter_container_class_list_child_properties")]
public class unowned Clutter.ParamSpecColor list_child_properties (uint n_properties);
- [NoWrapper]
- public virtual void lower (Clutter.Actor actor, Clutter.Actor? sibling);
- public void lower_child (Clutter.Actor actor, Clutter.Actor? sibling);
- [NoWrapper]
- public virtual void raise (Clutter.Actor actor, Clutter.Actor? sibling);
- public void raise_child (Clutter.Actor actor, Clutter.Actor? sibling);
+ [CCode (vfunc_name = "lower")]
+ public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
+ [CCode (vfunc_name = "raise")]
+ public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
public void remove (...);
[CCode (vfunc_name = "remove")]
public abstract void remove_actor (Clutter.Actor actor);
public virtual void destroy_child_meta (Clutter.Actor actor);
public virtual void foreach_with_internals (Clutter.Callback callback);
public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor);
- [NoWrapper]
- public virtual void lower (Clutter.Actor actor, Clutter.Actor? sibling);
- [NoWrapper]
- public virtual void raise (Clutter.Actor actor, Clutter.Actor? sibling);
+ [CCode (vfunc_name = "lower")]
+ public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
+ [CCode (vfunc_name = "raise")]
+ public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
public virtual void sort_depth_order ();
public GLib.List<weak Clutter.Actor> get_children ();
clutter_container_destroy_child_meta hidden="1"
clutter_container_foreach_with_internals hidden="1"
clutter_container_get_child_meta hidden="1"
-clutter_container_lower.sibling nullable="1"
-clutter_container_lower_child.sibling nullable="1"
clutter_container_lower hidden="1"
-clutter_container_raise.sibling nullable="1"
-clutter_container_raise_child.sibling nullable="1"
+clutter_container_lower_child hidden="1"
clutter_container_raise hidden="1"
+clutter_container_raise_child hidden="1"
clutter_container_remove hidden="1"
clutter_container_remove_actor hidden="1"
clutter_container_sort_depth_order hidden="1"