The EGL surface and context are destroyed when a new GTK window is
created. We must ensure these are recreated and initialized before
any rendering happens in gd_egl_refresh.
Currently, the check for a pending draw is performed before the
surface initialization block. This can result in an attempt to
draw when the EGL surface (vc->gfx.esurface) is not yet available.
This patch moves the drawing check after the surface initialization
to ensure a valid surface exists before rendering in gd_egl_refresh.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <
20260303011151.
1925827-1-dongwon.kim@intel.com>
gd_update_monitor_refresh_rate(
vc, vc->window ? vc->window : vc->gfx.drawing_area);
- if (vc->gfx.guest_fb.dmabuf &&
- qemu_dmabuf_get_draw_submitted(vc->gfx.guest_fb.dmabuf)) {
- gd_egl_draw(vc);
- return;
- }
-
if (!vc->gfx.esurface) {
gd_egl_init(vc);
if (!vc->gfx.esurface) {
#endif
}
+ if (vc->gfx.guest_fb.dmabuf &&
+ qemu_dmabuf_get_draw_submitted(vc->gfx.guest_fb.dmabuf)) {
+ gd_egl_draw(vc);
+ return;
+ }
+
graphic_hw_update(dcl->con);
if (vc->gfx.glupdates) {