src/rose/rose_build_compile.cpp
src/rose/rose_build_convert.cpp
src/rose/rose_build_convert.h
+ src/rose/rose_build_groups.cpp
+ src/rose/rose_build_groups.h
src/rose/rose_build_impl.h
src/rose/rose_build_infix.cpp
src/rose/rose_build_infix.h
#include "hs_compile.h" // for HS_MODE_*
#include "rose_build_add_internal.h"
#include "rose_build_anchored.h"
+#include "rose_build_groups.h"
#include "rose_build_infix.h"
#include "rose_build_lookaround.h"
#include "rose_build_matchers.h"
/** \brief Resources in use (tracked as programs are added). */
RoseResources resources;
+ /** \brief Mapping from every vertex to the groups that must be on for that
+ * vertex to be reached. */
+ ue2::unordered_map<RoseVertex, rose_group> vertex_group_map;
+
+ /** \brief Global bitmap of groups that can be squashed. */
+ rose_group squashable_groups = 0;
+
/** \brief Base offset of engine_blob in the Rose engine bytecode. */
static constexpr u32 engine_blob_base = ROUNDUP_CL(sizeof(RoseEngine));
};
}
static
-void makeRoleGroups(const rose_group &groups,
+void makeRoleGroups(RoseBuildImpl &build, build_context &bc, RoseVertex v,
vector<RoseInstruction> &program) {
+ const auto &g = build.g;
+ rose_group groups = g[v].groups;
if (!groups) {
return;
}
+
+ // The set of "already on" groups as we process this vertex is the
+ // intersection of the groups set by our predecessors.
+ assert(in_degree(v, g) > 0);
+ rose_group already_on = ~rose_group{0};
+ for (const auto &u : inv_adjacent_vertices_range(v, g)) {
+ already_on &= bc.vertex_group_map.at(u);
+ }
+
+ DEBUG_PRINTF("already_on=0x%llx\n", already_on);
+ DEBUG_PRINTF("squashable=0x%llx\n", bc.squashable_groups);
+ DEBUG_PRINTF("groups=0x%llx\n", groups);
+
+ already_on &= ~bc.squashable_groups;
+ DEBUG_PRINTF("squashed already_on=0x%llx\n", already_on);
+
+ // We don't *have* to mask off the groups that we know are already on, but
+ // this will make bugs more apparent.
+ groups &= ~already_on;
+
+ if (!groups) {
+ DEBUG_PRINTF("no new groups to set, skipping\n");
+ return;
+ }
+
auto ri = RoseInstruction(ROSE_INSTR_SET_GROUPS);
ri.u.setGroups.groups = groups;
program.push_back(ri);
// Next, we can add program instructions that have effects.
makeRoleReports(build, bc, v, program);
+
makeRoleInfixTriggers(build, bc, v, program);
// Note: SET_GROUPS instruction must be after infix triggers, as an infix
// going dead may switch off groups.
- makeRoleGroups(g[v].groups, program);
+ makeRoleGroups(build, bc, v, program);
makeRoleSuffix(build, bc, v, program);
makeRoleSetState(bc, v, program);
}
static
-void makeGroupCheckInstruction(const RoseBuildImpl &build, u32 final_id,
- vector<RoseInstruction> &program) {
+rose_group getFinalIdGroupsUnion(const RoseBuildImpl &build, u32 final_id) {
assert(contains(build.final_id_to_literal, final_id));
const auto &lit_infos = getLiteralInfoByFinalId(build, final_id);
for (const auto &li : lit_infos) {
groups |= li->group_mask;
}
+ return groups;
+}
+static
+void makeGroupCheckInstruction(const RoseBuildImpl &build, u32 final_id,
+ vector<RoseInstruction> &program) {
+ rose_group groups = getFinalIdGroupsUnion(build, final_id);
if (!groups) {
return;
}
return;
}
- rose_group groups = 0;
- for (const auto &li : lit_infos) {
- groups |= li->group_mask;
- }
-
+ rose_group groups = getFinalIdGroupsUnion(build, final_id);
if (!groups) {
return;
}
bc.resources.has_anchored = true;
}
bc.needs_mpv_catchup = needsMpvCatchup(*this);
+ bc.vertex_group_map = getVertexGroupMap(*this);
+ bc.squashable_groups = getSquashableGroups(*this);
auto boundary_out = makeBoundaryPrograms(*this, bc, boundary, dboundary);
--- /dev/null
+/*
+ * Copyright (c) 2016, Intel Corporation
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/**
+ * \file
+ * \brief Rose build: code for analysing literal groups.
+ */
+
+#include "rose_build_groups.h"
+
+#include <vector>
+
+#include <boost/graph/topological_sort.hpp>
+#include <boost/range/adaptor/reversed.hpp>
+
+using namespace std;
+
+namespace ue2 {
+
+/**
+ * \brief Returns a mapping from each graph vertex v to the intersection of the
+ * groups switched on by all of the paths leading up to (and including) v from
+ * the start vertexes.
+ */
+unordered_map<RoseVertex, rose_group>
+getVertexGroupMap(const RoseBuildImpl &build) {
+ const RoseGraph &g = build.g;
+ vector<RoseVertex> v_order;
+ v_order.reserve(num_vertices(g));
+
+ boost::topological_sort(g, back_inserter(v_order),
+ vertex_index_map(get(&RoseVertexProps::idx, g)));
+
+ unordered_map<RoseVertex, rose_group> vertex_group_map;
+ vertex_group_map.reserve(num_vertices(g));
+
+ const rose_group initial_groups = build.getInitialGroups();
+
+ for (const auto &v : boost::adaptors::reverse(v_order)) {
+ DEBUG_PRINTF("vertex %zu\n", g[v].idx);
+
+ if (build.isAnyStart(v)) {
+ DEBUG_PRINTF("start vertex, groups=0x%llx\n", initial_groups);
+ vertex_group_map.emplace(v, initial_groups);
+ continue;
+ }
+
+ // To get to this vertex, we must have come through a predecessor, and
+ // everyone who isn't a start vertex has one.
+ assert(in_degree(v, g) > 0);
+ rose_group pred_groups = ~rose_group{0};
+ for (auto u : inv_adjacent_vertices_range(v, g)) {
+ DEBUG_PRINTF("pred %zu\n", g[u].idx);
+ assert(contains(vertex_group_map, u));
+ pred_groups &= vertex_group_map.at(u);
+ }
+
+ DEBUG_PRINTF("pred_groups=0x%llx\n", pred_groups);
+ DEBUG_PRINTF("g[v].groups=0x%llx\n", g[v].groups);
+
+ rose_group v_groups = pred_groups | g[v].groups;
+ DEBUG_PRINTF("v_groups=0x%llx\n", v_groups);
+
+ vertex_group_map.emplace(v, v_groups);
+ }
+
+ return vertex_group_map;
+}
+
+/**
+ * \brief Find the set of groups that can be squashed anywhere in the graph,
+ * either by a literal or by a leftfix.
+ */
+rose_group getSquashableGroups(const RoseBuildImpl &build) {
+ rose_group squashable_groups = 0;
+ for (const auto &info : build.literal_info) {
+ if (info.squash_group) {
+ DEBUG_PRINTF("lit squash mask 0x%llx\n", info.group_mask);
+ squashable_groups |= info.group_mask;
+ }
+ }
+ for (const auto &m : build.rose_squash_masks) {
+ DEBUG_PRINTF("left squash mask 0x%llx\n", ~m.second);
+ squashable_groups |= ~m.second;
+ }
+
+ DEBUG_PRINTF("squashable groups=0x%llx\n", squashable_groups);
+ return squashable_groups;
+}
+
+} // namespace ue2
--- /dev/null
+/*
+ * Copyright (c) 2016, Intel Corporation
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/**
+ * \file
+ * \brief Rose build: code for analysing literal groups.
+ */
+
+#ifndef ROSE_BUILD_GROUPS_H
+#define ROSE_BUILD_GROUPS_H
+
+#include "rose_build_impl.h"
+#include "util/ue2_containers.h"
+
+namespace ue2 {
+
+unordered_map<RoseVertex, rose_group>
+getVertexGroupMap(const RoseBuildImpl &build);
+
+rose_group getSquashableGroups(const RoseBuildImpl &build);
+
+} // namespace ue2
+
+#endif // ROSE_BUILD_GROUPS_H
+