void InspectionBufferSetupMulti(InspectionBuffer *buffer,
const DetectEngineTransforms *transforms,
const uint8_t *data, const uint32_t data_len) {
+#ifdef DEBUG_VALIDATION
DEBUG_VALIDATE_BUG_ON(!buffer->multi);
+#endif
buffer->inspect = buffer->orig = data;
buffer->inspect_len = buffer->orig_len = data_len;
buffer->len = 0;
void InspectionBufferSetup(DetectEngineThreadCtx *det_ctx, const int list_id,
InspectionBuffer *buffer, const uint8_t *data,
const uint32_t data_len) {
+#ifdef DEBUG_VALIDATION
DEBUG_VALIDATE_BUG_ON(buffer->multi);
+#endif
if (buffer->inspect == NULL) {
#ifdef UNITTESTS
if (det_ctx && list_id != -1)