6. Change `Debug` to `Release` and if you have 64-bit Windows change also `Win32` to `x64`.
7. Press F7 on keyboard or select `BUILD` from the menu bar and choose `Build Solution`.
8. If compilation will be fine a compiled executable will be in `projects\VS2010\bin\x64\Release\zstd.exe`
+
+
+#### Projects available within zstd.sln
+
+The Visual Studio solution file `visual\VS2010\zstd.sln` contains many projects that will be compiled to the
+`visual\VS2010\bin\$(Platform)_$(Configuration)` directory. For example `zstd` set to `x64` and
+`Release` will be compiled to `visual\VS2010\bin\x64_Release\zstd.exe`. The solution file contains the
+following projects:
+
+- `zstd` : Command Line Utility, supporting gzip-like arguments
+- `datagen` : Synthetic and parametrable data generator, for tests
+- `fullbench` : Precisely measure speed for each zstd inner functions
+- `fuzzer` : Test tool, to check zstd integrity on target platform
+- `libzstd` : A static ZSTD library compiled to `libzstd_static.lib`
+- `libzstd-dll` : A dynamic ZSTD library (DLL) compiled to `libzstd.dll` with the import library `libzstd.lib`
+- `fullbench-dll` : The fullbench program compiled with the import library; the executable requires ZSTD DLL
+
+
+#### Using ZSTD DLL with Microsoft Visual C++ project
+
+The header file `lib\zstd.h` and the import library
+`visual\VS2010\bin\$(Platform)_$(Configuration)\libzstd.lib` are required to compile
+a project using Visual C++.
+
+1. The path to header files should be added to `Additional Include Directories` that can
+ be found in Project Properties of Visual Studio IDE in the `C/C++` Property Pages on the `General` page.
+2. The import library has to be added to `Additional Dependencies` that can
+ be found in Project Properties in the `Linker` Property Pages on the `Input` page.
+ If one will provide only the name `libzstd.lib` without a full path to the library
+ then the directory has to be added to `Linker\General\Additional Library Directories`.
+
+The compiled executable will require ZSTD DLL which is available at
+`visual\VS2010\bin\$(Platform)_$(Configuration)\libzstd.dll`.
#include <time.h> /* clock_t, clock, CLOCKS_PER_SEC */
#include "mem.h"
-#include "zstd_internal.h" /* ZSTD_blockHeaderSize, blockType_e, KB, MB */
-#define ZSTD_STATIC_LINKING_ONLY /* ZSTD_compressBegin, ZSTD_compressContinue, etc. */
+#ifndef ZSTD_DLL_IMPORT
+ #include "zstd_internal.h" /* ZSTD_blockHeaderSize, blockType_e, KB, MB */
+ #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_compressBegin, ZSTD_compressContinue, etc. */
+#else
+ #define KB *(1 <<10)
+ #define MB *(1 <<20)
+ #define GB *(1U<<30)
+ typedef enum { bt_raw, bt_rle, bt_compressed, bt_reserved } blockType_e;
+#endif
#include "zstd.h" /* ZSTD_VERSION_STRING */
-#define FSE_STATIC_LINKING_ONLY /* FSE_DTABLE_SIZE_U32 */
-#include "fse.h"
#include "datagen.h"
return ZSTD_decompress(dst, dstSize, buff2, g_cSize);
}
-static ZSTD_DCtx* g_zdc = NULL;
#ifndef ZSTD_DLL_IMPORT
+static ZSTD_DCtx* g_zdc = NULL;
extern size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* ctx, const void* src, size_t srcSize);
size_t local_ZSTD_decodeLiteralsBlock(void* dst, size_t dstSize, void* buff2, const void* src, size_t srcSize)
{
return buffOut.pos;
}
+#ifndef ZSTD_DLL_IMPORT
static ZSTD_CCtx* g_zcc = NULL;
size_t local_ZSTD_compressContinue(void* dst, size_t dstCapacity, void* buff2, const void* src, size_t srcSize)
{
return regeneratedSize;
}
+#endif
/*_*******************************************************
case 2:
benchFunction = local_ZSTD_decompress; benchName = "ZSTD_decompress";
break;
+#ifndef ZSTD_DLL_IMPORT
case 11:
benchFunction = local_ZSTD_compressContinue; benchName = "ZSTD_compressContinue";
break;
case 12:
benchFunction = local_ZSTD_decompressContinue; benchName = "ZSTD_decompressContinue";
break;
-#ifndef ZSTD_DLL_IMPORT
case 31:
benchFunction = local_ZSTD_decodeLiteralsBlock; benchName = "ZSTD_decodeLiteralsBlock";
break;
case 2:
g_cSize = ZSTD_compress(buff2, dstBuffSize, src, srcSize, 1);
break;
+#ifndef ZSTD_DLL_IMPORT
case 11 :
if (g_zcc==NULL) g_zcc = ZSTD_createCCtx();
break;
if (g_zdc==NULL) g_zdc = ZSTD_createDCtx();
g_cSize = ZSTD_compress(buff2, dstBuffSize, src, srcSize, 1);
break;
-#ifndef ZSTD_DLL_IMPORT
case 31: /* ZSTD_decodeLiteralsBlock */
if (g_zdc==NULL) g_zdc = ZSTD_createDCtx();
{ blockProperties_t bp;