Return the correct value instead of always returning 0 when setting
internal status on unreal channels.
Reported by: Richard Mudgett
........
Merged revisions 420802 from http://svn.asterisk.org/svn/asterisk/branches/12
git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/13@420803
65c4cc65-6c06-0410-ace0-
fbb531ad65f3
}
ao2_unlock(unreal_pvt);
ao2_ref(unreal_pvt, -1);
- return 0;
+ return res;
}
int stasis_app_channel_set_internal(struct ast_channel *chan)