public void get_scale_center (out float center_x, out float center_y);
public unowned Clutter.Shader get_shader ();
public void get_size (out float width, out float height);
- public unowned Clutter.Actor get_stage ();
+ public unowned Clutter.Stage get_stage ();
public void get_transformation_matrix (Cogl.Matrix matrix);
public void get_transformed_position (out float x, out float y);
public void get_transformed_size (out float width, out float height);
clutter_actor_get_scale_center.* is_out="1"
clutter_actor_get_scale_gravity hidden="1"
clutter_actor_get_size.* is_out="1"
+clutter_actor_get_stage type_name="Stage"
clutter_actor_get_transformed_position.* is_out="1"
clutter_actor_get_transformed_size.* is_out="1"
clutter_actor_get_width hidden="1"