vector_exprs.release ();
if (optimize > 0)
- {
- /* Finished. Free up all the things we've allocated. */
- free_edge_list (vector_edge_list);
- sbitmap_vector_free (vector_del);
- sbitmap_vector_free (vector_insert);
- sbitmap_vector_free (vector_kill);
- sbitmap_vector_free (vector_antic);
- sbitmap_vector_free (vector_transp);
- sbitmap_vector_free (vector_comp);
- sbitmap_vector_free (vector_avin);
- sbitmap_vector_free (vector_avout);
- }
+ free_bitmap_vectors ();
+}
+
+void
+vector_infos_manager::create_bitmap_vectors (void)
+{
+ /* Create the bitmap vectors. */
+ vector_antic = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
+ vector_exprs.length ());
+ vector_transp = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
+ vector_exprs.length ());
+ vector_comp = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
+ vector_exprs.length ());
+ vector_avin = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
+ vector_exprs.length ());
+ vector_avout = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
+ vector_exprs.length ());
+ vector_kill = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
+ vector_exprs.length ());
+
+ bitmap_vector_ones (vector_transp, last_basic_block_for_fn (cfun));
+ bitmap_vector_clear (vector_antic, last_basic_block_for_fn (cfun));
+ bitmap_vector_clear (vector_comp, last_basic_block_for_fn (cfun));
+}
+
+void
+vector_infos_manager::free_bitmap_vectors (void)
+{
+ /* Finished. Free up all the things we've allocated. */
+ free_edge_list (vector_edge_list);
+ if (vector_del)
+ sbitmap_vector_free (vector_del);
+ if (vector_insert)
+ sbitmap_vector_free (vector_insert);
+ if (vector_kill)
+ sbitmap_vector_free (vector_kill);
+ if (vector_antic)
+ sbitmap_vector_free (vector_antic);
+ if (vector_transp)
+ sbitmap_vector_free (vector_transp);
+ if (vector_comp)
+ sbitmap_vector_free (vector_comp);
+ if (vector_avin)
+ sbitmap_vector_free (vector_avin);
+ if (vector_avout)
+ sbitmap_vector_free (vector_avout);
+
+ vector_edge_list = nullptr;
+ vector_kill = nullptr;
+ vector_del = nullptr;
+ vector_insert = nullptr;
+ vector_antic = nullptr;
+ vector_transp = nullptr;
+ vector_comp = nullptr;
+ vector_avin = nullptr;
+ vector_avout = nullptr;
}
void
/* Compute entity list. */
prune_expressions ();
- /* Create the bitmap vectors. */
- m_vector_manager->vector_antic
- = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
- m_vector_manager->vector_exprs.length ());
- m_vector_manager->vector_transp
- = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
- m_vector_manager->vector_exprs.length ());
- m_vector_manager->vector_comp
- = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
- m_vector_manager->vector_exprs.length ());
- m_vector_manager->vector_avin
- = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
- m_vector_manager->vector_exprs.length ());
- m_vector_manager->vector_avout
- = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
- m_vector_manager->vector_exprs.length ());
- m_vector_manager->vector_kill
- = sbitmap_vector_alloc (last_basic_block_for_fn (cfun),
- m_vector_manager->vector_exprs.length ());
-
- bitmap_vector_ones (m_vector_manager->vector_transp,
- last_basic_block_for_fn (cfun));
- bitmap_vector_clear (m_vector_manager->vector_antic,
- last_basic_block_for_fn (cfun));
- bitmap_vector_clear (m_vector_manager->vector_comp,
- last_basic_block_for_fn (cfun));
+ m_vector_manager->create_bitmap_vectors ();
compute_local_properties ();
m_vector_manager->vector_edge_list = pre_edge_lcm_avs (
m_vector_manager->vector_exprs.length (), m_vector_manager->vector_transp,