Problem: MS-Windows: missing build dependency.
Solution: Make gui_dwrite.cpp depend on gui_dwrite.h. (Ken Takata,
closes #4423
keymap.h macros.h option.h os_dos.h os_win32.h proto.h regexp.h \
spell.h structs.h term.h beval.h $(NBDEBUG_INCL)
GUI_INCL = gui.h
+ifeq ($(DIRECTX),yes)
+GUI_INCL += gui_dwrite.h
+endif
CUI_INCL = iscygpty.h
$(OUTDIR)/if_python.o: if_python.c if_py_both.h $(INCL)
$(OUTDIR):
$(MKDIR) $(OUTDIR)
-$(OUTDIR)/gui_dwrite.o: gui_dwrite.cpp $(INCL) gui_dwrite.h
+$(OUTDIR)/gui_dwrite.o: gui_dwrite.cpp gui_dwrite.h
$(CC) -c $(CFLAGS) $(CXXFLAGS) gui_dwrite.cpp -o $@
$(OUTDIR)/gui.o: gui.c $(INCL) $(GUI_INCL)
$(OUTDIR)/gui_w32.obj: $(OUTDIR) gui_w32.c $(INCL) $(GUI_INCL)
-$(OUTDIR)/gui_dwrite.obj: $(OUTDIR) gui_dwrite.cpp $(INCL) $(GUI_INCL)
+$(OUTDIR)/gui_dwrite.obj: $(OUTDIR) gui_dwrite.cpp gui_dwrite.h
$(OUTDIR)/if_cscope.obj: $(OUTDIR) if_cscope.c $(INCL) if_cscope.h
static int included_patches[] =
{ /* Add new patch number below this line */
+/**/
+ 1381,
/**/
1380,
/**/