src/alloc.c
src/scratch.c
src/util/arch/x86/cpuid_flags.c
- src/util/arch/x86/cpuid_flags.h
+ src/util/arch/common/cpuid_flags.h
src/util/multibit.c
)
#include "parser/prefilter.h"
#include "parser/unsupported.h"
#include "util/compile_error.h"
+#include "util/arch/common/cpuid_flags.h"
#if defined(ARCH_X86_64)
-#include "util/arch/x86/cpuid_flags.h"
#include "util/arch/x86/cpuid_inline.h"
+#elif defined(ARCH_ARM32) || defined(ARCH_AARCH64)
#endif
#include "util/depth.h"
#include "util/popcount.h"
#include "ue2common.h"
-#if !defined(_WIN32) && !defined(CPUID_H_)
+#if (defined(ARCH_IA32) || defined(ARCH_X86_64)) && !defined(_WIN32) && !defined(CPUID_H_)
#include <cpuid.h>
/* system header doesn't have a header guard */
#define CPUID_H_
#include "hs_compile.h" // for various hs_platform_info flags
#include "target_info.h"
-#if defined(ARCH_X86_64)
-#include "util/arch/x86/cpuid_flags.h"
+#include "util/arch/common/cpuid_flags.h"
+#if defined(ARCH_IA32) || defined(ARCH_X86_64)
+#elif defined(ARCH_ARM32) || defined(ARCH_AARCH64)
#endif
namespace ue2 {