// "active" state starts when play begins and ends when the active_state_timeout has elapsed after play ends, unless another play session starts before the timeout has fully elapsed.
// run_this_before_entering_active_state = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
// run_this_after_exiting_active_state = "/full/path/to/application and args"; // make sure the application has executable permission. If it's a script, include the shebang (#!/bin/...) on the first line
-// active_state_timeout = 3; // wait for this number of seconds after play ends before leaving the active state, unless another play session begins.
+// active_state_timeout = 10.0; // wait for this number of seconds after play ends before leaving the active state, unless another play session begins.
// run_this_if_an_unfixable_error_is_detected = "/full/path/to/application and args"; // if a problem occurs that can't be cleared by Shairport Sync itself, hook a program on here to deal with it. An error code-string is passed as the last argument.
// Many of these "unfixable" problems are caused by malfunctioning output devices, and sometimes it is necessary to restart the whole device to clear the problem.
// nothing else comes in first.
config.fixedLatencyOffset = 11025; // this sounds like it works properly.
config.diagnostic_drop_packet_fraction = 0.0;
- config.active_state_timeout = 3.0;
+ config.active_state_timeout = 10.0;
config.volume_range_hw_priority =
0; // if combining software and hardware volume control, give the software priority
// i.e. when reducing volume, reduce the sw first before reducing the software.