debug_mutex_unlock(&dacp_server_information_lock, 3);
}
-void dacp_monitor_port_update_callback(char *dacp_id, uint16_t port) {
+void dacp_monitor_port_update_callback(const char *dacp_id, uint16_t port) {
debug_mutex_lock(&dacp_server_information_lock, 500000, 2);
debug(3,
"dacp_monitor_port_update_callback with Remote ID \"%s\", target ID \"%s\" and port "
// that the player thread is no
// longer associated with it.
void dacp_monitor_port_update_callback(
- char *dacp_id, uint16_t port); // a callback to say the port is no longer in use
+ const char *dacp_id, uint16_t port); // a callback to say the port is no longer in use
int dacp_send_command(const char *command, char **body, ssize_t *bodysize);
int send_simple_dacp_command(const char *command);