var days, months;
units = normalizeUnits(units);
- days = this._days + this._milliseconds / 864e5;
if (units === 'month' || units === 'year') {
+ days = this._days + this._milliseconds / 864e5;
months = this._months + daysToYears(days) * 12;
return units === 'month' ? months : months / 12;
- } else {
- days += yearsToDays(this._months / 12);
+ } else {
+ // handle milliseconds separately because of floating point math errors (issue #1867)
+ days = this._days + yearsToDays(this._months / 12);
switch (units) {
- case 'week': return days / 7;
- case 'day': return days;
- case 'hour': return days * 24;
- case 'minute': return days * 24 * 60;
- case 'second': return days * 24 * 60 * 60;
- case 'millisecond': return days * 24 * 60 * 60 * 1000;
+ case 'week': return days / 7 + this._milliseconds / 6048e5;
+ case 'day': return days + this._milliseconds / 864e5;
+ case 'hour': return days * 24 + this._milliseconds / 36e5;
+ case 'minute': return days * 24 * 60 + this._milliseconds / 6e4;
+ case 'second': return days * 24 * 60 * 60 + this._milliseconds / 1000;
+ // Math.floor prevents floating point math errors here
+ case 'millisecond': return Math.floor(days * 24 * 60 * 60 * 1000) + this._milliseconds;
default: throw new Error('Unknown unit ' + units);
}
}