((f.subclass != IAX_COMMAND_INVAL) ||
(f.frametype != AST_FRAME_IAX))) {
unsigned char x;
+ int call_to_destroy;
/* XXX This code is not very efficient. Surely there is a better way which still
properly handles boundary conditions? XXX */
/* First we have to qualify that the ACKed value is within our window */
/* Ack the packet with the given timestamp */
if (option_debug && iaxdebug)
ast_log(LOG_DEBUG, "Cancelling transmission of packet %d\n", x);
+ call_to_destroy = 0;
AST_LIST_LOCK(&queue);
AST_LIST_TRAVERSE(&queue, cur, list) {
/* If it's our call, and our timestamp, mark -1 retries */
if ((fr->callno == cur->callno) && (x == cur->oseqno)) {
cur->retries = -1;
/* Destroy call if this is the end */
- if (cur->final) {
- if (iaxdebug && option_debug)
- ast_log(LOG_DEBUG, "Really destroying %d, having been acked on final message\n", fr->callno);
- iax2_destroy(fr->callno);
- }
+ if (cur->final)
+ call_to_destroy = fr->callno;
}
}
AST_LIST_UNLOCK(&queue);
+ if (call_to_destroy) {
+ if (iaxdebug && option_debug)
+ ast_log(LOG_DEBUG, "Really destroying %d, having been acked on final message\n", call_to_destroy);
+ iax2_destroy(call_to_destroy);
+ }
}
/* Note how much we've received acknowledgement for */
if (iaxs[fr->callno])