ref_array = prop->pointer;
ref = &ref_array[index];
- refnode = software_node_fwnode(ref->node);
+ /*
+ * A software node can reference other software nodes or firmware
+ * nodes (which are the abstraction layer sitting on top of them).
+ * This is done to ensure we can create references to static software
+ * nodes before they're registered with the firmware node framework.
+ * At the time the reference is being resolved, we expect the swnodes
+ * in question to already have been registered and to be backed by
+ * a firmware node. This is why we use the fwnode API below to read the
+ * relevant properties and bump the reference count.
+ */
+
+ if (ref->swnode)
+ refnode = software_node_fwnode(ref->swnode);
+ else if (ref->fwnode)
+ refnode = ref->fwnode;
+ else
+ return -EINVAL;
+
if (!refnode)
return -ENOENT;
ref = prop->pointer;
- return software_node_get(software_node_fwnode(ref[0].node));
+ if (!ref->swnode)
+ return NULL;
+
+ return software_node_get(software_node_fwnode(ref->swnode));
}
static struct fwnode_handle *
/**
* struct software_node_ref_args - Reference property with additional arguments
- * @node: Reference to a software node
+ * @swnode: Reference to a software node
+ * @fwnode: Alternative reference to a firmware node handle
* @nargs: Number of elements in @args array
* @args: Integer arguments
*/
struct software_node_ref_args {
- const struct software_node *node;
+ const struct software_node *swnode;
+ struct fwnode_handle *fwnode;
unsigned int nargs;
u64 args[NR_FWNODE_REFERENCE_ARGS];
};
#define SOFTWARE_NODE_REFERENCE(_ref_, ...) \
(const struct software_node_ref_args) { \
- .node = _ref_, \
+ .swnode = _Generic(_ref_, \
+ const struct software_node *: _ref_, \
+ default: NULL), \
+ .fwnode = _Generic(_ref_, \
+ struct fwnode_handle *: _ref_, \
+ default: NULL), \
.nargs = COUNT_ARGS(__VA_ARGS__), \
.args = { __VA_ARGS__ }, \
}