Luma buffer stride is calculated by multiplying height in pixels of image
by bytes per line. Adjust that value accordingly.
Tested-by: Luca Ceresoli <luca.ceresoli@bootlin.com> # tegra20, parallel camera
Signed-off-by: Svyatoslav Ryhel <clamor95@gmail.com>
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
Signed-off-by: Hans Verkuil <hverkuil+cisco@kernel.org>
u32 data_type = chan->fmtinfo->img_dt;
int width = chan->format.width;
int height = chan->format.height;
- int stride_l = chan->format.bytesperline;
+ int stride_l = chan->format.bytesperline * height;
int stride_c = (output_fourcc == V4L2_PIX_FMT_YUV420 ||
output_fourcc == V4L2_PIX_FMT_YVU420) ? 1 : 0;
enum tegra_vi_out output_channel = (data_type == TEGRA_IMAGE_DT_RAW8 ||