static void bridge_parking_dissolving(struct ast_bridge_parking *self)
{
- struct parking_lot *lot = self->lot;
-
- /* Unlink the parking bridge from the parking lot that owns it */
- lot->parking_bridge = NULL;
- ao2_ref(lot, -1);
-
- /* Disassociate the bridge from the parking lot as well. */
self->lot = NULL;
-
ast_bridge_base_v_table.dissolving(&self->base);
}
ast_bridge_base_v_table.push(&self->base, bridge_channel, swap);
+ ast_assert(self->lot != NULL);
+
/* Answer the channel if needed */
if (ast_channel_state(bridge_channel->chan) != AST_STATE_UP) {
ast_answer(bridge_channel->chan);
parking_set_duration(bridge_channel->features, pu);
+ /* BUGBUG Adding back local channel swapping made us not hear music on hold for the channel that got swapped
+ * into the parking lot. Setting the roels back up gets around that, but we still need to deal with the ringing option
+ * to the park application here somehow.
+ */
+ parking_channel_set_roles(bridge_channel->chan, self->lot, 0);
+
return 0;
}