struct ZSTDMT_CCtx_s {
POOL_ctx* factory;
+ ZSTDMT_jobDescription* jobs;
ZSTDMT_bufferPool* buffPool;
ZSTDMT_CCtxPool* cctxPool;
pthread_mutex_t jobCompleted_mutex;
size_t sectionSize;
ZSTD_CDict* cdict;
ZSTD_CStream* cstream;
- ZSTDMT_jobDescription jobs[1]; /* variable size (must lies at the end) */
};
-ZSTDMT_CCtx *ZSTDMT_createCCtx(unsigned nbThreads)
+ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbThreads)
{
ZSTDMT_CCtx* cctx;
U32 const minNbJobs = nbThreads + 2;
DEBUGLOG(5, "nbThreads : %u ; minNbJobs : %u ; nbJobsLog2 : %u ; nbJobs : %u \n",
nbThreads, minNbJobs, nbJobsLog2, nbJobs);
if ((nbThreads < 1) | (nbThreads > ZSTDMT_NBTHREADS_MAX)) return NULL;
- cctx = (ZSTDMT_CCtx*) calloc(1, sizeof(ZSTDMT_CCtx) + nbJobs*sizeof(ZSTDMT_jobDescription));
+ cctx = (ZSTDMT_CCtx*) calloc(1, sizeof(ZSTDMT_CCtx));
if (!cctx) return NULL;
cctx->nbThreads = nbThreads;
cctx->jobIDMask = nbJobs - 1;
cctx->sectionSize = 0;
cctx->overlapRLog = 3;
cctx->factory = POOL_create(nbThreads, 1);
+ cctx->jobs = malloc(nbJobs * sizeof(*cctx->jobs));
cctx->buffPool = ZSTDMT_createBufferPool(nbThreads);
cctx->cctxPool = ZSTDMT_createCCtxPool(nbThreads);
- if (!cctx->factory | !cctx->buffPool | !cctx->cctxPool) { /* one object was not created */
+ if (!cctx->factory | !cctx->jobs | !cctx->buffPool | !cctx->cctxPool) {
ZSTDMT_freeCCtx(cctx);
return NULL;
}
POOL_free(mtctx->factory);
if (!mtctx->allJobsCompleted) ZSTDMT_releaseAllJobResources(mtctx); /* stop workers first */
ZSTDMT_freeBufferPool(mtctx->buffPool); /* release job resources into pools first */
+ free(mtctx->jobs);
ZSTDMT_freeCCtxPool(mtctx->cctxPool);
ZSTD_freeCDict(mtctx->cdict);
ZSTD_freeCStream(mtctx->cstream);
/* ======= Streaming API ======= */
/* ====================================== */
-static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* zcs) {
+static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* zcs)
+{
while (zcs->doneJobID < zcs->nextJobID) {
unsigned const jobID = zcs->doneJobID & zcs->jobIDMask;
PTHREAD_MUTEX_LOCK(&zcs->jobCompleted_mutex);