--- /dev/null
+/* Sequential list data type implemented by a hash table with another list.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of
+ gl_linkedhash_list.c, gl_avltreehash_list.c, gl_rbtreehash_list.c. */
+
+/* Array of primes, approximately in steps of factor 1.2.
+ This table was computed by executing the Common Lisp expression
+ (dotimes (i 244) (format t "nextprime(~D)~%" (ceiling (expt 1.2d0 i))))
+ and feeding the result to PARI/gp. */
+static const size_t primes[] =
+ {
+ 11, 13, 17, 19, 23, 29, 37, 41, 47, 59, 67, 83, 97, 127, 139, 167, 199,
+ 239, 293, 347, 419, 499, 593, 709, 853, 1021, 1229, 1471, 1777, 2129, 2543,
+ 3049, 3659, 4391, 5273, 6323, 7589, 9103, 10937, 13109, 15727, 18899,
+ 22651, 27179, 32609, 39133, 46957, 56359, 67619, 81157, 97369, 116849,
+ 140221, 168253, 201907, 242309, 290761, 348889, 418667, 502409, 602887,
+ 723467, 868151, 1041779, 1250141, 1500181, 1800191, 2160233, 2592277,
+ 3110741, 3732887, 4479463, 5375371, 6450413, 7740517, 9288589, 11146307,
+ 13375573, 16050689, 19260817, 23112977, 27735583, 33282701, 39939233,
+ 47927081, 57512503, 69014987, 82818011, 99381577, 119257891, 143109469,
+ 171731387, 206077643, 247293161, 296751781, 356102141, 427322587,
+ 512787097, 615344489, 738413383, 886096061, 1063315271, 1275978331,
+ 1531174013, 1837408799, 2204890543UL, 2645868653UL, 3175042391UL,
+ 3810050851UL,
+#if SIZE_MAX > 4294967295UL
+ 4572061027UL, 5486473229UL, 6583767889UL, 7900521449UL, 9480625733UL,
+ 11376750877UL, 13652101063UL, 16382521261UL, 19659025513UL, 23590830631UL,
+ 28308996763UL, 33970796089UL, 40764955463UL, 48917946377UL, 58701535657UL,
+ 70441842749UL, 84530211301UL, 101436253561UL, 121723504277UL,
+ 146068205131UL, 175281846149UL, 210338215379UL, 252405858521UL,
+ 302887030151UL, 363464436191UL, 436157323417UL, 523388788231UL,
+ 628066545713UL, 753679854847UL, 904415825857UL, 1085298991109UL,
+ 1302358789181UL, 1562830547009UL, 1875396656429UL, 2250475987709UL,
+ 2700571185239UL, 3240685422287UL, 3888822506759UL, 4666587008147UL,
+ 5599904409713UL, 6719885291641UL, 8063862349969UL, 9676634819959UL,
+ 11611961783951UL, 13934354140769UL, 16721224968907UL, 20065469962669UL,
+ 24078563955191UL, 28894276746229UL, 34673132095507UL, 41607758514593UL,
+ 49929310217531UL, 59915172260971UL, 71898206713183UL, 86277848055823UL,
+ 103533417666967UL, 124240101200359UL, 149088121440451UL, 178905745728529UL,
+ 214686894874223UL, 257624273849081UL, 309149128618903UL, 370978954342639UL,
+ 445174745211143UL, 534209694253381UL, 641051633104063UL, 769261959724877UL,
+ 923114351670013UL, 1107737222003791UL, 1329284666404567UL,
+ 1595141599685509UL, 1914169919622551UL, 2297003903547091UL,
+ 2756404684256459UL, 3307685621107757UL, 3969222745329323UL,
+ 4763067294395177UL, 5715680753274209UL, 6858816903929113UL,
+ 8230580284714831UL, 9876696341657791UL, 11852035609989371UL,
+ 14222442731987227UL, 17066931278384657UL, 20480317534061597UL,
+ 24576381040873903UL, 29491657249048679UL, 35389988698858471UL,
+ 42467986438630267UL, 50961583726356109UL, 61153900471627387UL,
+ 73384680565952851UL, 88061616679143347UL, 105673940014972061UL,
+ 126808728017966413UL, 152170473621559703UL, 182604568345871671UL,
+ 219125482015045997UL, 262950578418055169UL, 315540694101666193UL,
+ 378648832921999397UL, 454378599506399233UL, 545254319407679131UL,
+ 654305183289214771UL, 785166219947057701UL, 942199463936469157UL,
+ 1130639356723763129UL, 1356767228068515623UL, 1628120673682218619UL,
+ 1953744808418662409UL, 2344493770102394881UL, 2813392524122873857UL,
+ 3376071028947448339UL, 4051285234736937517UL, 4861542281684325481UL,
+ 5833850738021191727UL, 7000620885625427969UL, 8400745062750513217UL,
+ 10080894075300616261UL, 12097072890360739951UL, 14516487468432885797UL,
+ 17419784962119465179UL,
+#endif
+ SIZE_MAX /* sentinel, to ensure the search terminates */
+ };
+
+/* Return a suitable prime >= ESTIMATE. */
+static size_t
+next_prime (size_t estimate)
+{
+ size_t i;
+
+ for (i = 0; i < sizeof (primes) / sizeof (primes[0]); i++)
+ if (primes[i] >= estimate)
+ return primes[i];
+ return SIZE_MAX; /* not a prime, but better than nothing */
+}
+
+/* Resize the hash table with a new estimated size. */
+static void
+hash_resize (gl_list_t list, size_t estimate)
+{
+ size_t new_size = next_prime (estimate);
+
+ if (new_size > list->table_size)
+ {
+ gl_hash_entry_t *old_table = list->table;
+ /* Allocate the new table. */
+ gl_hash_entry_t *new_table =
+ (gl_hash_entry_t *) xzalloc (new_size * sizeof (gl_hash_entry_t));
+ size_t i;
+
+ /* Iterate through the entries of the old table. */
+ for (i = list->table_size; i > 0; )
+ {
+ gl_hash_entry_t node = old_table[--i];
+
+ while (node != NULL)
+ {
+ gl_hash_entry_t next = node->hash_next;
+ /* Add the entry to the new table. */
+ size_t index = node->hashcode % new_size;
+ node->hash_next = new_table[index];
+ new_table[index] = node;
+
+ node = next;
+ }
+ }
+
+ list->table = new_table;
+ list->table_size = new_size;
+ free (old_table);
+ }
+}
--- /dev/null
+/* Sequential list data type implemented by a linked list.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_linked_list.c and gl_linkedhash_list.c. */
+
+/* If the symbol SIGNAL_SAFE_LIST is defined, the code is compiled in such
+ a way that a gl_list_t data structure may be used from within a signal
+ handler. The operations allowed in the signal handler are:
+ gl_list_iterator, gl_list_iterator_next, gl_list_iterator_free.
+ The list and node fields that are therefore accessed from the signal handler
+ are:
+ list->root, node->next, node->value.
+ We are careful to make modifications to these fields only in an order
+ that maintains the consistency of the list data structure at any moment,
+ and we use 'volatile' assignments to prevent the compiler from reordering
+ such assignments. */
+#ifdef SIGNAL_SAFE_LIST
+# define ASYNCSAFE(type) *(volatile type *)
+#else
+# define ASYNCSAFE(type)
+#endif
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+static gl_list_t
+gl_linked_create_empty (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ list->table_size = 11;
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+#endif
+ list->root.next = &list->root;
+ list->root.prev = &list->root;
+ list->count = 0;
+
+ return list;
+}
+
+static gl_list_t
+gl_linked_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+ gl_list_node_t tail;
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ {
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate < 10)
+ estimate = 10;
+ list->table_size = next_prime (estimate);
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+ }
+#endif
+ list->count = count;
+ tail = &list->root;
+ for (; count > 0; contents++, count--)
+ {
+ gl_list_node_t node =
+ (struct gl_list_node_impl *)
+ xmalloc (sizeof (struct gl_list_node_impl));
+
+ node->value = *contents;
+#if WITH_HASHTABLE
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+
+ /* Add node to the hash table. */
+ add_to_bucket (list, node);
+#endif
+
+ /* Add node to the list. */
+ node->prev = tail;
+ tail->next = node;
+ tail = node;
+ }
+ tail->next = &list->root;
+ list->root.prev = tail;
+
+ return list;
+}
+
+static size_t
+gl_linked_size (gl_list_t list)
+{
+ return list->count;
+}
+
+static const void *
+gl_linked_node_value (gl_list_t list, gl_list_node_t node)
+{
+ return node->value;
+}
+
+static gl_list_node_t
+gl_linked_next_node (gl_list_t list, gl_list_node_t node)
+{
+ return (node->next != &list->root ? node->next : NULL);
+}
+
+static gl_list_node_t
+gl_linked_previous_node (gl_list_t list, gl_list_node_t node)
+{
+ return (node->prev != &list->root ? node->prev : NULL);
+}
+
+static const void *
+gl_linked_get_at (gl_list_t list, size_t position)
+{
+ size_t count = list->count;
+ gl_list_node_t node;
+
+ if (!(position < count))
+ /* Invalid argument. */
+ abort ();
+ /* Here we know count > 0. */
+ if (position <= ((count - 1) / 2))
+ {
+ node = list->root.next;
+ for (; position > 0; position--)
+ node = node->next;
+ }
+ else
+ {
+ position = count - 1 - position;
+ node = list->root.prev;
+ for (; position > 0; position--)
+ node = node->prev;
+ }
+ return node->value;
+}
+
+static gl_list_node_t
+gl_linked_set_at (gl_list_t list, size_t position, const void *elt)
+{
+ size_t count = list->count;
+ gl_list_node_t node;
+
+ if (!(position < count))
+ /* Invalid argument. */
+ abort ();
+ /* Here we know count > 0. */
+ if (position <= ((count - 1) / 2))
+ {
+ node = list->root.next;
+ for (; position > 0; position--)
+ node = node->next;
+ }
+ else
+ {
+ position = count - 1 - position;
+ node = list->root.prev;
+ for (; position > 0; position--)
+ node = node->prev;
+ }
+#if WITH_HASHTABLE
+ if (elt != node->value)
+ {
+ size_t new_hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+
+ if (new_hashcode != node->h.hashcode)
+ {
+ remove_from_bucket (list, node);
+ node->value = elt;
+ node->h.hashcode = new_hashcode;
+ add_to_bucket (list, node);
+ }
+ else
+ node->value = elt;
+ }
+#else
+ node->value = elt;
+#endif
+ return node;
+}
+
+static gl_list_node_t
+gl_linked_search (gl_list_t list, const void *elt)
+{
+#if WITH_HASHTABLE
+ size_t hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t index = hashcode % list->table_size;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+
+ if (!list->base.allow_duplicates)
+ {
+ /* Look for the first match in the hash bucket. */
+ gl_list_node_t node;
+
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return node;
+ return NULL;
+ }
+ else
+ {
+ /* Look whether there is more than one match in the hash bucket. */
+ bool multiple_matches = false;
+ gl_list_node_t first_match = NULL;
+ gl_list_node_t node;
+
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ {
+ if (first_match == NULL)
+ first_match = node;
+ else
+ {
+ multiple_matches = true;
+ break;
+ }
+ }
+ if (!multiple_matches)
+ return first_match;
+ else
+ {
+ /* We need the match with the smallest index. But we don't have
+ a fast mapping node -> index. So we have to walk the list. */
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return node;
+ /* We know there are at least two matches. */
+ abort ();
+ }
+ }
+#else
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_list_node_t node;
+
+ if (equals != NULL)
+ {
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (equals (elt, node->value))
+ return node;
+ }
+ else
+ {
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (elt == node->value)
+ return node;
+ }
+ return NULL;
+#endif
+}
+
+static size_t
+gl_linked_indexof (gl_list_t list, const void *elt)
+{
+#if WITH_HASHTABLE
+ /* Here the hash table doesn't help much. It only allows us to minimize
+ the number of equals() calls, by looking up first the node and then
+ its index. */
+ size_t hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t index = hashcode % list->table_size;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_list_node_t node;
+
+ /* First step: Look up the node. */
+ if (!list->base.allow_duplicates)
+ {
+ /* Look for the first match in the hash bucket. */
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ break;
+ }
+ else
+ {
+ /* Look whether there is more than one match in the hash bucket. */
+ bool multiple_matches = false;
+ gl_list_node_t first_match = NULL;
+
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ {
+ if (first_match == NULL)
+ first_match = node;
+ else
+ {
+ multiple_matches = true;
+ break;
+ }
+ }
+ if (multiple_matches)
+ {
+ /* We need the match with the smallest index. But we don't have
+ a fast mapping node -> index. So we have to walk the list. */
+ size_t index;
+
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return index;
+ /* We know there are at least two matches. */
+ abort ();
+ }
+ node = first_match;
+ }
+
+ /* Second step: Look up the index of the node. */
+ if (node == NULL)
+ return (size_t)(-1);
+ else
+ {
+ size_t index = 0;
+
+ for (; node->prev != &list->root; node = node->prev)
+ index++;
+
+ return index;
+ }
+#else
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_list_node_t node;
+
+ if (equals != NULL)
+ {
+ size_t index;
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ if (equals (elt, node->value))
+ return index;
+ }
+ else
+ {
+ size_t index;
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ if (elt == node->value)
+ return index;
+ }
+ return (size_t)(-1);
+#endif
+}
+
+static gl_list_node_t
+gl_linked_add_first (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ ASYNCSAFE(const void *) node->value = elt;
+#if WITH_HASHTABLE
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+
+ /* Add node to the hash table. */
+ add_to_bucket (list, node);
+#endif
+
+ /* Add node to the list. */
+ node->prev = &list->root;
+ ASYNCSAFE(gl_list_node_t) node->next = list->root.next;
+ node->next->prev = node;
+ ASYNCSAFE(gl_list_node_t) list->root.next = node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return node;
+}
+
+static gl_list_node_t
+gl_linked_add_last (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ ASYNCSAFE(const void *) node->value = elt;
+#if WITH_HASHTABLE
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+
+ /* Add node to the hash table. */
+ add_to_bucket (list, node);
+#endif
+
+ /* Add node to the list. */
+ ASYNCSAFE(gl_list_node_t) node->next = &list->root;
+ node->prev = list->root.prev;
+ ASYNCSAFE(gl_list_node_t) node->prev->next = node;
+ list->root.prev = node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return node;
+}
+
+static gl_list_node_t
+gl_linked_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ ASYNCSAFE(const void *) new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+
+ /* Add new_node to the hash table. */
+ add_to_bucket (list, new_node);
+#endif
+
+ /* Add new_node to the list. */
+ ASYNCSAFE(gl_list_node_t) new_node->next = node;
+ new_node->prev = node->prev;
+ ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node;
+ node->prev = new_node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_linked_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ ASYNCSAFE(const void *) new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+
+ /* Add new_node to the hash table. */
+ add_to_bucket (list, new_node);
+#endif
+
+ /* Add new_node to the list. */
+ new_node->prev = node;
+ ASYNCSAFE(gl_list_node_t) new_node->next = node->next;
+ new_node->next->prev = new_node;
+ ASYNCSAFE(gl_list_node_t) node->next = new_node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_linked_add_at (gl_list_t list, size_t position, const void *elt)
+{
+ size_t count = list->count;
+ gl_list_node_t new_node;
+
+ if (!(position <= count))
+ /* Invalid argument. */
+ abort ();
+
+ new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+ ASYNCSAFE(const void *) new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+
+ /* Add new_node to the hash table. */
+ add_to_bucket (list, new_node);
+#endif
+
+ /* Add new_node to the list. */
+ if (position <= (count / 2))
+ {
+ gl_list_node_t node;
+
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->next;
+ new_node->prev = node;
+ ASYNCSAFE(gl_list_node_t) new_node->next = node->next;
+ new_node->next->prev = new_node;
+ ASYNCSAFE(gl_list_node_t) node->next = new_node;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ position = count - position;
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->prev;
+ ASYNCSAFE(gl_list_node_t) new_node->next = node;
+ new_node->prev = node->prev;
+ ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node;
+ node->prev = new_node;
+ }
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static bool
+gl_linked_remove_node (gl_list_t list, gl_list_node_t node)
+{
+ gl_list_node_t prev;
+ gl_list_node_t next;
+
+#if WITH_HASHTABLE
+ /* Remove node from the hash table. */
+ remove_from_bucket (list, node);
+#endif
+
+ /* Remove node from the list. */
+ prev = node->prev;
+ next = node->next;
+
+ ASYNCSAFE(gl_list_node_t) prev->next = next;
+ next->prev = prev;
+ list->count--;
+
+ free (node);
+ return true;
+}
+
+static bool
+gl_linked_remove_at (gl_list_t list, size_t position)
+{
+ size_t count = list->count;
+ gl_list_node_t removed_node;
+
+ if (!(position < count))
+ /* Invalid argument. */
+ abort ();
+ /* Here we know count > 0. */
+ if (position <= ((count - 1) / 2))
+ {
+ gl_list_node_t node;
+ gl_list_node_t after_removed;
+
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->next;
+ removed_node = node->next;
+ after_removed = node->next->next;
+ ASYNCSAFE(gl_list_node_t) node->next = after_removed;
+ after_removed->prev = node;
+ }
+ else
+ {
+ gl_list_node_t node;
+ gl_list_node_t before_removed;
+
+ position = count - 1 - position;
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->prev;
+ removed_node = node->prev;
+ before_removed = node->prev->prev;
+ node->prev = before_removed;
+ ASYNCSAFE(gl_list_node_t) before_removed->next = node;
+ }
+#if WITH_HASHTABLE
+ remove_from_bucket (list, removed_node);
+#endif
+ list->count--;
+
+ free (removed_node);
+ return true;
+}
+
+static bool
+gl_linked_remove (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node = gl_linked_search (list, elt);
+
+ if (node != NULL)
+ return gl_linked_remove_node (list, node);
+ else
+ return false;
+}
+
+static void
+gl_linked_list_free (gl_list_t list)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; )
+ {
+ gl_list_node_t next = node->next;
+ free (node);
+ node = next;
+ }
+#if WITH_HASHTABLE
+ free (list->table);
+#endif
+ free (list);
+}
+
+/* --------------------- gl_list_iterator_t Data Type --------------------- */
+
+static gl_list_iterator_t
+gl_linked_iterator (gl_list_t list)
+{
+ gl_list_iterator_t result;
+
+ result.vtable = list->base.vtable;
+ result.list = list;
+ result.p = list->root.next;
+ result.q = &list->root;
+
+ return result;
+}
+
+static gl_list_iterator_t
+gl_linked_iterator_from_to (gl_list_t list,
+ size_t start_index, size_t end_index)
+{
+ gl_list_iterator_t result;
+ size_t n1, n2, n3;
+
+ if (!(start_index <= end_index && end_index <= list->count))
+ /* Invalid arguments. */
+ abort ();
+ result.vtable = list->base.vtable;
+ result.list = list;
+ n1 = start_index;
+ n2 = end_index - start_index;
+ n3 = list->count - end_index;
+ /* Find the maximum among n1, n2, n3, so as to reduce the number of
+ loop iterations to n1 + n2 + n3 - max(n1,n2,n3). */
+ if (n1 > n2 && n1 > n3)
+ {
+ /* n1 is the maximum, use n2 and n3. */
+ gl_list_node_t node;
+ size_t i;
+
+ node = &list->root;
+ for (i = n3; i > 0; i--)
+ node = node->prev;
+ result.q = node;
+ for (i = n2; i > 0; i--)
+ node = node->prev;
+ result.p = node;
+ }
+ else if (n2 > n3)
+ {
+ /* n2 is the maximum, use n1 and n3. */
+ gl_list_node_t node;
+ size_t i;
+
+ node = list->root.next;
+ for (i = n1; i > 0; i--)
+ node = node->next;
+ result.p = node;
+
+ node = &list->root;
+ for (i = n3; i > 0; i--)
+ node = node->prev;
+ result.q = node;
+ }
+ else
+ {
+ /* n3 is the maximum, use n1 and n2. */
+ gl_list_node_t node;
+ size_t i;
+
+ node = list->root.next;
+ for (i = n1; i > 0; i--)
+ node = node->next;
+ result.p = node;
+ for (i = n2; i > 0; i--)
+ node = node->next;
+ result.q = node;
+ }
+
+ return result;
+}
+
+static bool
+gl_linked_iterator_next (gl_list_iterator_t *iterator,
+ const void **eltp, gl_list_node_t *nodep)
+{
+ if (iterator->p != iterator->q)
+ {
+ gl_list_node_t node = (gl_list_node_t) iterator->p;
+ *eltp = node->value;
+ if (nodep != NULL)
+ *nodep = node;
+ iterator->p = node->next;
+ return true;
+ }
+ else
+ return false;
+}
+
+static void
+gl_linked_iterator_free (gl_list_iterator_t *iterator)
+{
+}
+
+/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
+
+static gl_list_node_t
+gl_linked_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; node = node->next)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return node;
+ }
+ return NULL;
+}
+
+static size_t
+gl_linked_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+ size_t index;
+
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return index;
+ }
+ return (size_t)(-1);
+}
+
+static gl_list_node_t
+gl_linked_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (compar (node->value, elt) >= 0)
+ return gl_linked_add_before (list, node, elt);
+ return gl_linked_add_last (list, elt);
+}
+
+static bool
+gl_linked_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; node = node->next)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return gl_linked_remove_node (list, node);
+ }
+ return false;
+}