redraw: noop,
render: function(duration) {
- if (this.options.animation) {
+ if (this.options.animation.duration !== 0) {
var animation = new Chart.Animation();
- animation.numSteps = (duration || this.options.animationDuration) / 16.66; //60 fps
- animation.easing = this.options.animationEasing;
+ animation.numSteps = (duration || this.options.animation.duration) / 16.66; //60 fps
+ animation.easing = this.options.animation.easing;
// render function
animation.render = function(chartInstance, animationObject) {