+Below are from 4.2.8p5:
+* CID 1341527: Quiet a CHECKED_RETURN in sntp/tests/t-log.c. HStenn.
+* CID 1341533: Missing assertion in sntp/tests/t-log.c. HStenn.
+* CID 1341534: Resource leak in tests/ntpd/t-ntp_signd.c. HStenn.
+* CID 1341535: Resource leak in tests/ntpd/t-ntp_signd.c. HStenn.
+* CID 1341536: Resource leak in tests/ntpd/t-ntp_signd.c. HStenn.
+* CID 1341537: Resource leak in tests/ntpd/t-ntp_signd.c. HStenn.
+* CID 1341538: Memory leak in tests/ntpd/ntp_prio_q.c:262. HStenn.
+* Header cleanup in tests/sandbox/uglydate.c. Harlan Stenn.
+* Header cleanup in tests/libntp/sfptostr.c. Harlan Stenn.
(4.3.85) 2015/12/02 Released by Harlan Stenn <stenn@ntp.org>
Below are from 4.2.8p5:
* [Bug 2829] Look at pipe_fds in ntpd.c (did so. perlinger@ntp.org)
#include <stdio.h>
#include "config.h"
#include "ntp_fp.h"
+#include "ntp_stdlib.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
{
progname = argv[0];
UnityBegin("sfptostr.c");
- RUN_TEST(test_PositiveInteger, 12);
- RUN_TEST(test_NegativeInteger, 13);
- RUN_TEST(test_PositiveIntegerPositiveFraction, 14);
- RUN_TEST(test_NegativeIntegerNegativeFraction, 15);
- RUN_TEST(test_PositiveIntegerNegativeFraction, 16);
- RUN_TEST(test_NegativeIntegerPositiveFraction, 17);
- RUN_TEST(test_SingleDecimalInteger, 18);
- RUN_TEST(test_SingleDecimalRounding, 19);
+ RUN_TEST(test_PositiveInteger, 13);
+ RUN_TEST(test_NegativeInteger, 14);
+ RUN_TEST(test_PositiveIntegerPositiveFraction, 15);
+ RUN_TEST(test_NegativeIntegerNegativeFraction, 16);
+ RUN_TEST(test_PositiveIntegerNegativeFraction, 17);
+ RUN_TEST(test_NegativeIntegerPositiveFraction, 18);
+ RUN_TEST(test_SingleDecimalInteger, 19);
+ RUN_TEST(test_SingleDecimalRounding, 20);
return (UnityEnd());
}
#include <stdio.h>
#include "config.h"
#include "ntp_fp.h"
+#include "ntp_stdlib.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
{
progname = argv[0];
UnityBegin("uglydate.c");
- RUN_TEST(test_ConstantDateTime, 9);
+ RUN_TEST(test_ConstantDateTime, 10);
return (UnityEnd());
}