# ################################################################
-# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+# Copyright (c) 2015-present, Yann Collet, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
PRGDIR = programs
# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
PROJECT(zstd)
# ################################################################
-# * Copyright (c) 2015-present, Yann Collet, Facebook, Inc.
-# * All rights reserved.
-# *
-# * This source code is licensed under the BSD-style license found in the
-# * LICENSE file in the root directory of this source tree. An additional grant
-# * of patent rights can be found in the PATENTS file in the same directory.
+# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+# All rights reserved.
#
-# You can contact the author at :
-# - zstd homepage : http://www.zstd.net/
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
PROJECT(contrib)
ADD_SUBDIRECTORY(pzstd)
ADD_SUBDIRECTORY(gen_html)
-
# ################################################################
-# * Copyright (c) 2015-present, Yann Collet, Facebook, Inc.
-# * All rights reserved.
-# *
-# * This source code is licensed under the BSD-style license found in the
-# * LICENSE file in the root directory of this source tree. An additional grant
-# * of patent rights can be found in the PATENTS file in the same directory.
+# Copyright (c) 2015-present, Yann Collet, Facebook, Inc.
+# All rights reserved.
#
-# You can contact the author at :
-# - zstd homepage : http://www.zstd.net/
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
PROJECT(gen_html)
# ################################################################
-# * Copyright (c) 2015-present, Yann Collet, Facebook, Inc.
-# * All rights reserved.
-# *
-# * This source code is licensed under the BSD-style license found in the
-# * LICENSE file in the root directory of this source tree. An additional grant
-# * of patent rights can be found in the PATENTS file in the same directory.
+# Copyright (c) 2016-present, Facebook, Inc.
+# All rights reserved.
#
-# You can contact the author at :
-# - zstd homepage : http://www.zstd.net/
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
PROJECT(pzstd)
-# ##########################################################################
+# ################################################################
# Copyright (c) 2016-present, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
-# ##########################################################################
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
+# ################################################################
CFLAGS ?= -O3
CFLAGS += -Wall -Wextra -Wcast-qual -Wcast-align -Wshadow -Wstrict-aliasing=1 -Wswitch-enum -Wno-comment
# ################################################################
-# Copyright (c) 2016-present, Facebook, Inc.
+# Copyright (c) 2017-present, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
# This Makefile presumes libzstd is installed, using `sudo make install`
default: all
-all: ldm
-
+all: ldm
+
ldm: ldm_common.c ldm.c main.c
$(CC) $(CPPFLAGS) $(CFLAGS) $^ $(LDFLAGS) -o $@
@rm -f core *.o tmp* result* *.ldm *.ldm.dec \
ldm
@echo Cleaning completed
-
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "SkippableFrame.h"
#include "mem.h"
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "ErrorHolder.h"
#include "Options.h"
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/**
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#pragma once
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "utils/Buffer.h"
#include "utils/Range.h"
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "utils/Range.h"
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "utils/ResourcePool.h"
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "utils/ScopeGuard.h"
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
#include "utils/ThreadPool.h"
# Copyright (c) 2017-present, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
# This Makefile presumes libzstd is built, using `make` in / or /lib/
# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
# This Makefile presumes libzstd is installed, using `sudo make install`
* Copyright (c) 2016 Tino Reichardt
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*
* You can contact the author at:
* - zstdmt source repository: https://github.com/mcmilk/zstdmt
*/
/* When ZSTD_MULTITHREAD is not defined, this file would become an empty translation unit.
-* Include some ISO C header code to prevent this and portably avoid related warnings.
-* (Visual C++: C4206 / GCC: -Wpedantic / Clang: -Wempty-translation-unit)
-*/
+ * Include some ISO C header code to prevent this and portably avoid related warnings.
+ * (Visual C++: C4206 / GCC: -Wpedantic / Clang: -Wempty-translation-unit)
+ */
#include <stddef.h>
-# ##########################################################################
+# ################################################################
# Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
-# ##########################################################################
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
+# ################################################################
VOID := /dev/null
ZSTDDIR := ../include
-/**
+/*
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/**
-/**
- * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+/*
+ * Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
*/
/**
# ################################################################
-# Copyright (c) 2017-present, Yann Collet, Facebook, Inc.
+# Copyright (c) 2017-present, Facebook, Inc.
# All rights reserved.
#
-# This source code is licensed under the BSD-style license found in the
-# LICENSE file in the root directory of this source tree. An additional grant
-# of patent rights can be found in the PATENTS file in the same directory.
+# This source code is licensed under both the BSD-style license (found in the
+# LICENSE file in the root directory of this source tree) and the GPLv2 (found
+# in the COPYING file in the root directory of this source tree).
# ################################################################
PRGDIR = ../../programs
export PATH := .:$(PATH)
.PHONY: all
-#all: test-gzip-env
+#all: test-gzip-env
all: test-helin-segv test-hufts test-keep test-list test-memcpy-abuse test-mixed
all: test-null-suffix-clobber test-stdin test-trailing-nul test-unpack-invalid
all: test-zdiff test-zgrep-context test-zgrep-f test-zgrep-signal test-znew-k test-z-suffix