public unowned Clutter.Animation animatev (ulong mode, uint duration, [CCode (array_length_pos = 2.9)] string[] properties, [CCode (array_length_pos = 2.9)] GLib.Value[] values);
public void apply_relative_transform_to_point (Clutter.Actor? ancestor, Clutter.Vertex point, out Clutter.Vertex vertex);
[NoWrapper]
- public virtual void apply_transform (Cogl.Matrix matrix);
+ public virtual void apply_transform (ref Cogl.Matrix matrix);
public void apply_transform_to_point (Clutter.Vertex point, out Clutter.Vertex vertex);
public unowned Pango.Context create_pango_context ();
public unowned Pango.Layout create_pango_layout (string text);
public void get_preferred_size (out unowned float? min_width_p, out unowned float? min_height_p, out unowned float? natural_width_p, out unowned float? natural_height_p);
public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p);
public Clutter.RequestMode get_request_mode ();
- public double get_rotation (out Clutter.RotateAxis axis, out float x, out float y, out float z);
+ public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z);
public void get_scale (out double scale_x, out double scale_y);
public void get_scale_center (out float center_x, out float center_y);
public unowned Clutter.Shader get_shader ();
public void get_size (out float width, out float height);
public unowned Clutter.Stage get_stage ();
public Clutter.TextDirection get_text_direction ();
- public void get_transformation_matrix (Cogl.Matrix matrix);
+ public Cogl.Matrix get_transformation_matrix ();
public void get_transformed_position (out float x, out float y);
public void get_transformed_size (out float width, out float height);
public Clutter.Gravity get_z_rotation_gravity ();
clutter_actor_animatev.values is_array="1" array_length_pos="2.9"
clutter_actor_apply_relative_transform_to_point.ancestor nullable="1"
clutter_actor_apply_relative_transform_to_point.vertex is_out="1" transfer_ownership="1"
+clutter_actor_apply_transform.matrix is_ref="1"
clutter_actor_apply_transform_to_point.vertex is_out="1" transfer_ownership="1"
clutter_actor_has_clip name="get_has_clip" hidden="1"
clutter_actor_has_pointer name="get_has_pointer"
clutter_actor_get_preferred_size.* is_out="1" nullable="1"
clutter_actor_get_preferred_width.min_width_p is_out="1"
clutter_actor_get_preferred_width.natural_width_p is_out="1"
-clutter_actor_get_rotation.* is_out="1"
+clutter_actor_get_rotation.x is_out="1"
+clutter_actor_get_rotation.y is_out="1"
+clutter_actor_get_rotation.z is_out="1"
clutter_actor_get_scale.* is_out="1"
clutter_actor_get_scale_center.* is_out="1"
clutter_actor_get_scale_gravity hidden="1"
clutter_actor_get_size.* is_out="1"
clutter_actor_get_stage type_name="Stage"
+clutter_actor_get_transformation_matrix type_name="Cogl.Matrix"
+clutter_actor_get_transformation_matrix.matrix hidden="1"
clutter_actor_get_transformed_position.* is_out="1"
clutter_actor_get_transformed_size.* is_out="1"
clutter_actor_get_width hidden="1"