};
};
-&gmu {
- status = "okay";
-};
-
&gpu {
status = "okay";
};
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpi_dma0 {
status = "okay";
};
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpu {
status = "okay";
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpu {
status = "okay";
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpu {
status = "okay";
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpi_dma0 {
status = "okay";
};
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpu {
status = "okay";
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpi_dma0 {
status = "okay";
};
operating-points-v2 = <&gmu_opp_table>;
- status = "disabled";
-
gmu_opp_table: opp-table {
compatible = "operating-points-v2";
<GCC_LPASS_SWAY_CLK>;
};
-&gmu {
- status = "okay";
-};
-
&gpu {
status = "okay";
zap-shader {