y2 += 2048 << 16;
/*
- * Have at least 1/4 of a second of timestamps before we
- * try to do any calculation. Otherwise we do not have enough
- * precision. This value was determined by running Android CTS
- * on different devices.
+ * If the buffer is not full, we want to gather at least 1/4th of
+ * timestamps before using HW timestamping. We do this to avoid jitter
+ * on the initial frames.
+ *
+ * If the buffer is full we would use it regardless of how much data
+ * it represents. This could be solved with an infinite big circular
+ * buffer, but RAM is expensive these days, specially the infinitely
+ * big.
+ *
+ * The value of 1/4th of a second was determined by running Android's
+ * CTS on different devices.
*
* dev_sof runs at 1KHz, and we have a fixed point precision of
* 16 bits.
*/
- if ((y2 - y1) < ((1000 / 4) << 16))
+ if (clock->size != clock->count && (y2 - y1) < ((1000 / 4) << 16))
goto done;
y = (u64)(y2 - y1) * (1ULL << 31) + (u64)y1 * (u64)x2