template <>
really_really_inline
const u8 *firstMatch<16>(const u8 *buf, SuperVector<16> v) {
+ SuperVector<16>::movemask_type z = v.movemask();
DEBUG_PRINTF("buf %p z %08x \n", buf, z);
DEBUG_PRINTF("z %08x\n", z);
if (unlikely(z != 0xffff)) {
template <>
really_really_inline
const u8 *firstMatch<32>(const u8 *buf, SuperVector<32> v) {
+ SuperVector<32>::movemask_type z = v.movemask();
DEBUG_PRINTF("z 0x%08x\n", z);
if (unlikely(z != 0xffffffff)) {
u32 pos = ctz32(~z);
template <>
really_really_inline
const u8 *firstMatch<64>(const u8 *buf, SuperVector<64>v) {
+ SuperVector<64>::movemask_type z = v.movemask();
DEBUG_PRINTF("z 0x%016llx\n", z);
if (unlikely(z != ~0ULL)) {
u32 pos = ctz64(~z);
template <>
really_really_inline
const u8 *lastMatch<16>(const u8 *buf, SuperVector<16> v) {
+ SuperVector<16>::movemask_type z = v.movemask();
DEBUG_PRINTF("buf %p z %08x \n", buf, z);
DEBUG_PRINTF("z %08x\n", z);
if (unlikely(z != 0xffff)) {
template<>
really_really_inline
const u8 *lastMatch<32>(const u8 *buf, SuperVector<32> v) {
+ SuperVector<32>::movemask_type z = v.movemask();
if (unlikely(z != 0xffffffff)) {
u32 pos = clz32(~z);
DEBUG_PRINTF("buf=%p, pos=%u\n", buf, pos);
template <>
really_really_inline
const u8 *lastMatch<64>(const u8 *buf, SuperVector<64> v) {
+ SuperVector<64>::movemask_type z = v.movemask();
DEBUG_PRINTF("z 0x%016llx\n", z);
if (unlikely(z != ~0ULL)) {
u32 pos = clz64(~z);