static void handle_teardown(rtsp_conn_info *conn, __attribute__((unused)) rtsp_message *req,
rtsp_message *resp) {
debug(2, "Connection %d: TEARDOWN", conn->connection_number);
- int tdl = debuglev;
- debuglev = 3;
// if (!rtsp_playing())
// debug(1, "This RTSP connection thread (%d) doesn't think it's playing, but "
// "it's sending a response to teardown anyway",conn->connection_number);
player_stop(conn);
debug(3, "TEARDOWN: successful termination of playing thread of RTSP conversation thread %d.",
conn->connection_number);
- debuglev = tdl;
}
static void handle_flush(rtsp_conn_info *conn, rtsp_message *req, rtsp_message *resp) {
int debug_level = 3; // for printing the request and response
reply = rtsp_read_request(conn, &req);
if (reply == rtsp_read_request_response_ok) {
- if (strcmp(req->method,"OPTIONS")!=0)
+ if (strcmp(req->method,"OPTIONS")!=0) // the options message is very common, so don't log it until level 3
debug_level=2;
debug(debug_level, "RTSP thread %d received an RTSP Packet of type \"%s\":", conn->connection_number,
req->method),