public void remove_key (string? source_state_name, string? target_state_name, GLib.Object? object, string? property_name);
public void set_animator (string source_state_name, string target_state_name, Clutter.Animator? animator);
public void set_duration (string? source_state_name, string? target_state_name, uint duration);
- public unowned Clutter.State set_key (string source_state_name, string target_state_name, GLib.Object object, string property_name, uint mode, GLib.Value value, double pre_delay, double post_delay);
+ public unowned Clutter.State set_key (string? source_state_name, string target_state_name, GLib.Object object, string property_name, uint mode, GLib.Value value, double pre_delay, double post_delay);
public unowned Clutter.Timeline set_state (string target_state_name);
public unowned Clutter.Timeline warp_to_state (string target_state_name);
[NoAccessorMethod]