task_init() is called exclusively by task_new() which is the only way
to create a task. Most callers set t->expire to TICK_ETERNITY, some set
it to another value and a few like Lua don't set it at all as they don't
need a timeout, causing random values to be used in case the task gets
queued.
Let's always set t->expire to TICK_ETERNITY in task_init() so that all
tasks are now initialized in a clean state.
This patch can be backported as it will definitely make the code more
robust (at least the Lua code, possibly other places).
t->pending_state = t->state = TASK_SLEEPING;
t->nice = 0;
t->calls = 0;
+ t->expire = TICK_ETERNITY;
return t;
}