outlined on that page and do not file a public issue.
## Coding Style
+It's a pretty long topic, which is difficult to summarize in a single paragraph.
+As a rule of thumbs, try to imitate the coding style of
+similar lines of codes around your contribution.
+The following is a non-exhaustive list of rules employed in zstd code base:
+
+### C90
+This code base is following strict C90 standard,
+with 2 extensions : 64-bit `long long` types, and variadic macros.
+This rule is applied strictly to code within `lib/` and `programs/`.
+Sub-project in `contrib/` are allowed to use other conventions.
+
+### C++ direct compatibility : symbol mangling
+All public symbol declarations must be wrapped in `extern “C” { … }`,
+so that this project can be compiled as C++98 code,
+and linked into C++ applications.
+
+### Minimal Frugal
+This design requirement is fundamental to preserve the portability of the code base.
+#### Dependencies
+- Reduce dependencies to the minimum possible level.
+ Any dependency should be considered “bad” by default,
+ and only tolerated because it provides a service in a better way than can be achieved locally.
+ The only external dependencies this repository tolerates are
+ standard C libraries, and in rare cases, system level headers.
+- Within `lib/`, this policy is even more drastic.
+ The only external dependencies allowed are `<assert.h>`, `<stdlib.h>`, `<string.h>`,
+ and even then, not directly.
+ In particular, no function shall ever allocate on heap directly,
+ and must use instead `ZSTD_malloc()` and equivalent.
+ Other accepted non-symbol headers are `<stddef.h>` and `<limits.h>`.
+- Within the project, there is a strict hierarchy of dependencies that must be respected.
+ `programs/` is allowed to depend on `lib/`, but only its public API.
+ Within `lib/`, `lib/common` doesn't depend on any other directory.
+ `lib/compress` and `lib/decompress` shall not depend on each other.
+ `lib/dictBuilder` can depend on `lib/common` and `lib/compress`, but not `lib/decompress`.
+#### Resources
+- Functions in `lib/` must use very little stack space,
+ several dozens of bytes max.
+ Everything larger must use the heap allocator,
+ or require a scratch buffer to be emplaced manually.
+
+### Naming
+* All public symbols are prefixed with `ZSTD_`
+ + private symbols, with a scope limited to their own unit, are free of this restriction.
+ However, since `libzstd` source code can be amalgamated,
+ each symbol name must attempt to be (and remain) unique.
+ Avoid too generic names that could become ground for future collisions.
+ This generally implies usage of some form of prefix.
+* For symbols (functions and variables), naming convention is `PREFIX_camelCase`.
+ + In some advanced cases, one can also find :
+ - `PREFIX_prefix2_camelCase`
+ - `PREFIX_camelCase_extendedQualifier`
+* Multi-words names generally consist of an action followed by object:
+ - for example : `ZSTD_createCCtx()`
+* Prefer positive actions
+ - `goBackward` rather than `notGoForward`
+* Type names (`struct`, etc.) follow similar convention,
+ except that they are allowed and even invited to start by an Uppercase letter.
+ Example : `ZSTD_CCtx`, `ZSTD_CDict`
+* Macro names are all Capital letters.
+ The same composition rules (`PREFIX_NAME_QUALIFIER`) apply.
+* File names are all lowercase letters.
+ The convention is `snake_case`.
+ File names **must** be unique across the entire code base,
+ even when they stand in clearly separated directories.
+
+### Qualifiers
+* This code base is `const` friendly, if not `const` fanatical.
+ Any variable that can be `const` (aka. read-only) **must** be `const`.
+ Any pointer which content will not be modified must be `const`.
+ This property is then controlled at compiler level.
+ `const` variables are an important signal to readers that this variable isn’t modified.
+ Conversely, non-const variables are a signal to readers to watch out for modifications later on in the function.
+* If a function must be inlined, mention it explicitly,
+ using project's own portable macros, such as `FORCE_INLINE_ATTR`,
+ defined in `lib/common/compiler.h`.
+
+### Debugging
+* **Assertions** are welcome, and should be used very liberally,
+ to control any condition the code expects for its correct execution.
+ These assertion checks will be run in debug builds, and disabled in production.
+* For traces, this project provides its own debug macros,
+ in particular `DEBUGLOG(level, ...)`, defined in `lib/common/debug.h`.
+
+### Code documentation
+* Avoid code documentation that merely repeats what the code is already stating.
+ Whenever applicable, prefer employing the code as the primary way to convey explanations.
+ Example 1 : `int nbTokens = n;` instead of `int i = n; /* i is a nb of tokens *./`.
+ Example 2 : `assert(size > 0);` instead of `/* here, size should be positive */`.
+* At declaration level, the documentation explains how to use the function or variable
+ and when applicable why it's needed, of the scenarios where it can be useful.
+* At implementation level, the documentation explains the general outline of the algorithm employed,
+ and when applicable why this specific choice was preferred.
+
+### General layout
* 4 spaces for indentation rather than tabs
+* Code documentation shall directly precede function declaration or implementation
+* Function implementations and its code documentation should be preceded and followed by an empty line
+
## License
By contributing to Zstandard, you agree that your contributions will be licensed