[CCode (cheader_filename = "SDL2/SDL_ttf.h")]
namespace SDLTTF {
[CCode (cname = "TTF_Linked_Version")]
- public static unowned SDL.Version linked ();
+ public static unowned SDL.Version? linked_version ();
[CCode (cname = "TTF_ByteSwappedUNICODE")]
public static void byteswap_unicode (int swapped);
public Font.index (string file, int ptsize, long index);
[CCode (cname = "TTF_OpenFontRW")]
- public Font.from_rwops (SDL.RWops src, int ptsize, [CCode (pos = "1.1")] bool freesrc = false);
+ public Font.from_rwops (SDL.RWops src, int ptsize, [CCode (pos = 1.1)] bool freesrc = false);
[CCode (cname = "TTF_OpenFontIndexRW")]
- public Font.from_rwops_index (SDL.RWops src, int ptsize, long index, [CCode (pos = "1.1")] bool freesrc = false);
+ public Font.from_rwops_index (SDL.RWops src, int ptsize, long index, [CCode (pos = 1.1)] bool freesrc = false);
[CCode (cname = "TTF_OpenFontDPIRW")]
- public Font.from_rwops_dpi (SDL.RWops src, int ptsize, uint hdpi, uint vdpi, [CCode (pos = "1.1")] bool freesrc = false);
+ public Font.from_rwops_dpi (SDL.RWops src, int ptsize, uint hdpi, uint vdpi, [CCode (pos = 1.1)] bool freesrc = false);
[CCode (cname = "TTF_OpenFontIndexDPIRW")]
- public Font.from_rwops_index_dpi (SDL.RWops src, int ptsize, long index, uint hdpi, uint vdpi, [CCode (pos = "1.1")] bool freesrc = false);
+ public Font.from_rwops_index_dpi (SDL.RWops src, int ptsize, long index, uint hdpi, uint vdpi, [CCode (pos = 1.1)] bool freesrc = false);
[CCode (cname = "TTF_OpenFontDPI")]
public Font.dpi (string file, int ptsize, uint hdpi, uint vdpi);
public SDL.Video.Surface? render_glyph_shaded (unichar ch, SDL.Video.Color fg, SDL.Video.Color bg);
[CCode (cname = "TTF_RenderGlyph_Blended")]
- public SDL.Video.Surface? render_glyph_blended_utf16 (unichar2 ch, SDL.Video.Color fg, SDL.Video.Color bg);
+ public SDL.Video.Surface? render_glyph_blended_utf16 (unichar2 ch, SDL.Video.Color fg);
[CCode (cname = "TTF_RenderGlyph32_Blended")]
- public SDL.Video.Surface? render_glyph_blended (unichar ch, SDL.Video.Color fg, SDL.Video.Color bg);
+ public SDL.Video.Surface? render_glyph_blended (unichar ch, SDL.Video.Color fg);
[CCode (cname = "TTF_RenderText_Solid")]
public SDL.Video.Surface? render_latin1 ([CCode (array_length = false)] uint8[] text, SDL.Video.Color fg);