* PRIME helpers
*/
-/**
- * drm_gem_vram_object_pin() - Implements &struct drm_gem_object_funcs.pin
- * @gem: The GEM object to pin
- *
- * Returns:
- * 0 on success, or
- * a negative errno code otherwise.
- */
-static int drm_gem_vram_object_pin(struct drm_gem_object *gem)
-{
- struct drm_gem_vram_object *gbo = drm_gem_vram_of_gem(gem);
-
- /*
- * Fbdev console emulation is the use case of these PRIME
- * helpers. This may involve updating a hardware buffer from
- * a shadow FB. We pin the buffer to it's current location
- * (either video RAM or system memory) to prevent it from
- * being relocated during the update operation. If you require
- * the buffer to be pinned to VRAM, implement a callback that
- * sets the flags accordingly.
- */
- return drm_gem_vram_pin_locked(gbo, 0);
-}
-
-/**
- * drm_gem_vram_object_unpin() - Implements &struct drm_gem_object_funcs.unpin
- * @gem: The GEM object to unpin
- */
-static void drm_gem_vram_object_unpin(struct drm_gem_object *gem)
-{
- struct drm_gem_vram_object *gbo = drm_gem_vram_of_gem(gem);
-
- drm_gem_vram_unpin_locked(gbo);
-}
-
/**
* drm_gem_vram_object_vmap() -
* Implements &struct drm_gem_object_funcs.vmap
static const struct drm_gem_object_funcs drm_gem_vram_object_funcs = {
.free = drm_gem_vram_object_free,
- .pin = drm_gem_vram_object_pin,
- .unpin = drm_gem_vram_object_unpin,
.vmap = drm_gem_vram_object_vmap,
.vunmap = drm_gem_vram_object_vunmap,
.mmap = drm_gem_ttm_mmap,