sockoptIPV6_UNICAST_IF = 31
)
-func (device *Device) BindSocketToInterface4(interfaceIndex uint32) error {
+func (device *Device) BindSocketToInterface4(interfaceIndex uint32, blackhole bool) error {
/* MSDN says for IPv4 this needs to be in net byte order, so that it's like an IP address with leading zeros. */
bytes := make([]byte, 4)
binary.BigEndian.PutUint32(bytes, interfaceIndex)
if err != nil {
return err
}
+ device.net.bind.(*nativeBind).blackhole4 = blackhole
return nil
}
-func (device *Device) BindSocketToInterface6(interfaceIndex uint32) error {
+func (device *Device) BindSocketToInterface6(interfaceIndex uint32, blackhole bool) error {
sysconn, err := device.net.bind.(*nativeBind).ipv6.SyscallConn()
if err != nil {
return err
if err != nil {
return err
}
+ device.net.bind.(*nativeBind).blackhole6 = blackhole
return nil
}
*/
type nativeBind struct {
- ipv4 *net.UDPConn
- ipv6 *net.UDPConn
+ ipv4 *net.UDPConn
+ ipv6 *net.UDPConn
+ blackhole4 bool
+ blackhole6 bool
}
type NativeEndpoint net.UDPAddr
if bind.ipv4 == nil {
return syscall.EAFNOSUPPORT
}
+ if bind.blackhole4 {
+ return nil
+ }
_, err = bind.ipv4.WriteToUDP(buff, (*net.UDPAddr)(nend))
} else {
if bind.ipv6 == nil {
return syscall.EAFNOSUPPORT
}
+ if bind.blackhole6 {
+ return nil
+ }
_, err = bind.ipv6.WriteToUDP(buff, (*net.UDPAddr)(nend))
}
return err